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Block Fortress 2NewsUpdate notes for Jul 10, 2025
In-game event

Update notes for Jul 10, 2025

Block Fortress 2 · published 10 Jul 2025, 15:22 UTC · build 19169053

All newsPlayers around this dateRead on Steam
  • Laser turrets now have unlimited range, but their extreme power draw causes each laser's damage to be reduced based on the total number of lasers that are shooting at the same time. Total damage will always increase with more lasers shooting, but there are greatly diminishing returns after ~10 or so. Also, their hp has been reduced from 40 to 30.

  • Blockoid Arcanus no longer instantly loses the game when its countdown completes. It now shoots a very powerful beam of energy that automatically hits your barracks (or character), dealing massive damage. This attack also now has visual and audio effects.

  • Thermal rifle reload time increased from 14 seconds to 20 seconds

  • Increased the cost of the Cloaking Field mod for non-turret blocks from 1 to 3 stars

  • Fixed a bug that prevented enemies from leveling up beyond level 10 in high-level survival games.

  • Fixed a bug where equipment and blocks were locked for PC players or players with the Sandbox Badge (mobile) when creating player missions

  • Increased font sizes on Steam Deck and other devices with lower resolutions

  • Nearly all turrets and enemies no longer damage natural blocks (grass, dirt, etc.)

  • You can now remove entire trees and rock formations using one action

  • You can now set the player auto-attack option separately on PC and mobile devices

  • Nuke explosions no longer flash if screen flashes are turned off in the options

  • Localized text that has been added since release

  • Major optimizations when rendering groups of similarly-typed enemy models

  • Other general purpose optimization

  • Fixed some display bugs on mobile devices when choosing global mods (for PC-linked accounts only)

  • Fixed a bug where turret range mods would sometimes not give the correct range boost after being upgraded

  • Fixed a bug where sometimes troops wouldn't spawn when added from a mod

  • Fixed a bug where sometimes the controls wouldn't show up correctly when adding or editing a commander action in sandbox and mission sandbox modes

  • Fixed a bug where some sounds would continue to play when the game was paused

  • Fixed a bug where the Blockverse progress was showing incorrectly

More from Block Fortress 2

Other announcements

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Game update21 Aug 2026Update Notes for Aug 21, 2026 - bug fixesChanged the look/attack sensitivity slider options to have a lower minimum, and have better positioning in their sliders (logarithmic distribution instead of linear) · Fixed a bootup “error 11” · Fixed a data corruption bug (leading to bootup "error 11") that could happen if you were playing multiplayer, and sync errored or exited right at the end of a wave, when a crate was being offered · Fix…Major update13 Aug 2026The Co-Op Update + Tons MoreChangelog New Cooperative Multiplayer · You can now play with another player in campaign games, missions, and sandbox game modes · Missions can now be flagged as supporting co-op, single-player, or both · You can now place up to 10 start locations, and players are positioned randomly among them · You can now specify starting currencies and hp percents for multiple players · You can now specify…Steam news17 Jul 2026Co-op is here!Co-op is here! Co-op multiplayer is playable right now in open beta. The update releases on August 13, 2026 . We're closely monitoring feedback on our discord, so be sure to head over there to join the discussion. IMPORTANT: If you play on mobile as well, then you will be locked out on the mobile version if you join this beta (because that build will be behind your steam build). You can easily…