Changed the look/attack sensitivity slider options to have a lower minimum, and have better positioning in their sliders (logarithmic distribution instead of linear)
Fixed a bootup “error 11”
Fixed a data corruption bug (leading to bootup "error 11") that could happen if you were playing multiplayer, and sync errored or exited right at the end of a wave, when a crate was being offered
Fixed a sync error that could happen during the build phase, if you caused turrets to refund via blocks falling on them
Fixed a sync error that would happen if someone was shooting a minigun while completing a wave
Fixed miscellaneous sync errors that could happen when completing a wave
NOTE: There is still a known sync error that will happen when you conquer a planet area (ex: beat wave 10 on area 1, wave 20 on area 2, etc), which is still being worked on