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Block Fortress 2NewsMajor Balance and Range Changes!
In-game event

Major Balance and Range Changes!

Block Fortress 2 · published 20 Jun 2025, 20:47 UTC · build 18933751

All newsPlayers around this dateRead on Steam
  • Major balance rework, significantly increasing the range of many turrets while generally modifying damage and some enemies to maintain balance. Overall these changes allow for much more flexible base builds, more overlapping firing arcs, easier protection of multiple ore mines, more battlefield awareness, and more of a dynamic, giant battle feel!

    • Machine gun, holo gun, plasma gun, .50 caliber, mortar, nerve gas, and void gun turrets range significantly increased, damage reduced to compensate, giving a net increase in overall effectiveness in most scenarios.

    • Rotary cannon turret range increased

    • Goblock jumpers hp slightly increased

    • Goblock jumpers increased jump range in later attack waves

    • Goblock boomer range increased

    • Goblock brute attack damage to blocks increased

    • Goblock disintegrator range increased

    • Armored bot hp reduced

    • Detector bot can now shine a spotlight on attacking enemies

    • Minigun has reduced spread when aiming

  • Removed gold and ore exchanges in hard mode

  • Enemies on hard mode start on a higher level

  • You can now see a list of the blocks that were destroyed after each attack in campaign mode

  • Optimization: reduced the cpu work that happens with each light

  • Fixed a bug where some plants and other cut-out style blocks could cause graphical glitches

  • Fixed a bug where you could exchange one gold or ore for any amount of colored minerals

  • Fixed a bug where you would continue to fly if ending a round underwater with the diving suit equipped

  • Fixed a bug where sometimes missions would load incorrectly until they were reset from the main menu

  • Fixed a bug where Goblock brutes wouldn't spawn sometimes in campaign mode

  • Fixed a bug where sniper and orbital laser turrets could attack jumping enemies while they were moving

  • Fixed a bug where you couldn't view enemies' info when viewing a mission's details

More from Block Fortress 2

Other announcements

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Game update21 Aug 2026Update Notes for Aug 21, 2026 - bug fixesChanged the look/attack sensitivity slider options to have a lower minimum, and have better positioning in their sliders (logarithmic distribution instead of linear) · Fixed a bootup “error 11” · Fixed a data corruption bug (leading to bootup "error 11") that could happen if you were playing multiplayer, and sync errored or exited right at the end of a wave, when a crate was being offered · Fix…Major update13 Aug 2026The Co-Op Update + Tons MoreChangelog New Cooperative Multiplayer · You can now play with another player in campaign games, missions, and sandbox game modes · Missions can now be flagged as supporting co-op, single-player, or both · You can now place up to 10 start locations, and players are positioned randomly among them · You can now specify starting currencies and hp percents for multiple players · You can now specify…Steam news17 Jul 2026Co-op is here!Co-op is here! Co-op multiplayer is playable right now in open beta. The update releases on August 13, 2026 . We're closely monitoring feedback on our discord, so be sure to head over there to join the discussion. IMPORTANT: If you play on mobile as well, then you will be locked out on the mobile version if you join this beta (because that build will be behind your steam build). You can easily…