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Neon StrikerNewsUpdate 0.6
Game update

Update 0.6

Neon Striker · published 29 Aug 2025, 14:00 UTC · build 19786159

All newsPlayers around this dateRead on Steam

Features

  • The Forge is now available and can be unlocked by destroying the Coalition Flagship.

  • Counter Assembly now turns red in the workshop when the two weapons are not of the same rarity.

  • We're adding an experimental change under the hood that makes players attempt to reconnect if they disconnected in multiplayer sessions.

Balance Changes

  • The Anti-Regen status effect now reduces regeneration by 50% instead of 100%

  • All ship deployers now have a limit to how many ships they can deploy. Most enemies will have a limit of 2-3, while bosses will have more.

  • The instance of damage that breaks your shield will not carry over to your health.

  • The Nameless has a new mechanic: When one of its parts dies, it releases laser prisms in a circle.

  • Steelwing:

    • Reactant reworked: Acid damage taken is reduced by your percentage of missing health. Adjacent weapons inflict 2 Acid to yourself and enemies.

    • Technovirus now also heals you for the Acid damage on the enemy that dies.

    • Hive reworked: When you ram or use a melee weapon, deploy a Razorfly and restore 4% health.

    • Parasitic Injector range increased 400 -> 500

  • Glitch:

    • Override changed: If you have no guns, enemy bullets can hit their allies and have +2 bounce.

    • Cheap Missiles changed: Your missile weapons have +1 Multishot and they lock on to yourself.

    • Virtual Reaper changed: A death zone chases enemies and makes ALL bullets bounce off the inside 4 times.

    • Mini Missile Launcher cooldown reduced 15 -> 10

    • Static Cannon changed to Static Launcher: Fires missiles that explode and inflict Scramble.

    • Slipstream now has a visual indicator showing you when a bullet misses you (you don't need Dodge for it to activate)

    • Slipstream buffed: Restore 1% health each time an enemy bullet misses or bounces off of you.

    • Slipstream rarity reduced Epic -> Rare

Bugfixes

  • Fire rate, damage, and range buffs now stack additively as intended instead of multiplicatively.

  • Negation Barrier now interacts properly with bouncing bullets.

  • Fixed a bugged interaction between missiles and enemy reflection shields.

  • Fixed a bug where bolts had no lifesteal.

  • Fixed a bug where Star Fiber was not correctly reducing damage from bullets.

More from Neon Striker

Other announcements

All news
Game update4 Sep 20260.14.9Hunger is now available and can be unlocked by beating the game on Knight. Neutral Item Pool Adjustments The neutral items that every ship has access to have fallen behind the class-specific items. These changes aim to clean up undesirable items, either by removing them or buffing them. The removed items may make a return, but only if they can find a good niche to stand out in. · Magnifier chan…In-game event28 Aug 2026Hunger Arrives on September 4thNot Dead Yet Hunger is our vampirism ship, which utilizes a lot of lifesteal and healing. Because of this, we've introduced a new mechanic to the game: Lifeline! Lifeline delays the damage you've taken, turning it into a damage over time and giving you the time you need to heal back up. Close and Personal Hunger wields a new type of Melee weapon which attacks continuously and has its own attack…Game update21 Aug 2026Update 0.13.4Arsenal is now available and can be unlocked by beating the game on Firestorm. Balance · Several enemies that were equipped with Plasma Cannons have their Plasma Cannons replaced with different weapons. · Various enemies with hangars have their deploy limits reduced 3 -> 1 · Reduced the Jamming inflicted by the Police faction's missiles. · Enemy Zap snipers have their Superconductors replaced w…