Hunger is now available and can be unlocked by beating the game on Knight.
The neutral items that every ship has access to have fallen behind the class-specific items. These changes aim to clean up undesirable items, either by removing them or buffing them. The removed items may make a return, but only if they can find a good niche to stand out in.
Magnifier changed: The item on the opposite side of this gains +32% Range and Damage.
Cannon (NEW): Long range with slow bullets. Add your Health and Turn Rate bonuses to this gun's fire rate.
Mine Launcher now has an additional effect: Add your Shield and Speed bonuses to this gun's fire rate.
Adaptive Coating (NEW): Health +24% (Shields +24% instead when Switched)
Laser Beam and Anti-Missile have been combined. Now, Laser Beam can also target and destroy missiles.
Laser Hangar rarity increased Common -> Rare
Anti-Missile removed from the neutral item pool.
Zapper removed from the neutral item pool.
Missile Launcher removed from the neutral item pool.
Weapons that apply Overheat have been removed from enemy ships and replaced with other equipment.
The spider faction has been demoted to Blazing Striker.
The multi-colored explosive faction has been promoted to Radiant Striker.
Titan's Cannons removed
Enemy fleet sizes reduced by 15%
Rooster Friend now also has Lifeline(10) for each item it equips.
If your health exceeds a certain threshold, the healthbar no longer shows segments and instead fills up as one solid color.
Fixed a desync caused by multi-segment enemies.
Mirror's Edge's cooldown now correctly shows in the weapon bar.
When a gun targeting an enemy fires missiles, the missiles will now lock on to whatever the gun is targeting first.
Fixed an infinite loop caused by a reflected Flak Cannon bullet with Havoc Superfocus and Fortifications.
Fixed a bug where Melee weapon recoil persisted between rounds.
Optimized textures for GPU rendering