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RuneClickNewsUpdate 1.0.1
Game update

Update 1.0.1

RuneClick · published 25 Apr 2026, 03:52 UTC · build 22951534

All newsPlayers around this dateRead on Steam

Controller support


Any gamepad button or trigger pull counts as an input from any application, the same way keyboard and mouse already do. Tested with PlayStation 5 (DualSense) and Xbox controllers.Menu navigation activates when your mouse cursor is over the RuneClick window. This intentional gate prevents accidental menu actions when you have a controller plugged in for another game. Settings has a new CONTROLLER section with a checkbox if you'd rather your gamepad not affect RuneClick at all. Steam Input default settings work without any extra configuration.

Smithing recipes remember your selection


Switching away from Smithing and coming back used to reset your active recipe to Bronze Bar. It now remembers your last selection per production skill (Cooking and Crafting included).— Vosk

More from RuneClick

Other announcements

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Game update9 Sep 2026Update 2.7.1Fixes · On PCs with a single screen, or a laptop set to show on only one screen, the whole desktop could turn black the moment RuneClick opened, with only the character and menus showing, and stay that way until you alt-tabbed to another window. The see-through overlay window was exactly the size of the screen, and while it had focus some graphics drivers treated it as a fullscreen game and sto…Major update19 Aug 2026Update 2.7.0 - Construction & SlayerNew skill: Construction Construction is the twentieth skill. You build furniture for your Holding, the plot of land beside your character, and the building itself is the reward: no item is minted, the experience is the product. It is also the first real use planks have ever had, alongside two new Smithing products, nails and gold leaf, Fifty repeatable pieces run from an oak chair at level 1 to…Game update6 Aug 2026Update 2.6.3Fixes · During Magic combat, equipped jewellery stuck on one pose for more than half of each idle loop, and the robe's sway visibly jumped partway through. Both animate smoothly again. Same root cause as the melee armour fix in the last update. The jewellery art was drawn against the shorter idle sway, and against the longer one it kept landing on the wrong frame. Magic goes back to the shorter…