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BlightstoneNews0.1.8 Rolls into the village with more fixes for Blightstone
In-game event

0.1.8 Rolls into the village with more fixes for Blightstone

Blightstone · published 3 Mar 2026, 19:00 UTC

All newsPlayers around this dateRead on Steam

Greetings once more, Adventurers! It’s another bright and beautiful (Blight and beautiful?) Monday here in the shadow of the Rift. Our Mages have spent all weekend tinkering and hammering (and at one point flat out fire-balling) our little dark-fantasy turn-based strategy into submission.

We’re back today with another load of fixes and tweaks for you as we add further supports to ensure the foundations of Blightstone are solid for… future things… 

Here’s what’s landing in the Rift today - available for your adventures right now:

  • A fix for an issue that caused initial Gem Skills to be randomly reassigned (and potential crashing) when picking up the Thread of Agility

  • A fix for the Priest’s Sacred Bastion skill where players could obtain multiple standalone skill tiers

  • Deleting a save will now actually delete the save (revolutionary stuff, I know)

  • A fix for an issue that would cause the UI to NOT update after consuming a Deathward

  • Another fix for an issue in accuracy calculation (evaluating global obstacles and not just the ones which matter)

  • A fix for a bug that would cause repeated descriptions in the “Other” tab of the stats screen

  • Fixed a visual bloom error in Korghul’s pits (just switched him to powder deodorant)

  • Another fix, for an issue where the Brawler’s charge could be interrupted by a column due to mismatched collision

  • We’ve fixed an issue where increasing the Strength stat wasn’t properly affecting damage

  • Increased the contact distance for melee attacks

  • The Team screen is now accessible for every time you have to make a choice (grabbing items, picking skills and levelling up etc.)

  • We’ve fixed a bug / exploit (bugsploit?) which would allow you to sell potions after being used if you had the sell screen open in the store

  • We’ve fixed an issue which would stop the re-roll option directly following a fight

  • A fix for an issue where certain visual effect particles (like barrel explosions) would remain floating over holes instead of disappearing

  • We’ve fixed a visual issue in the preview that would show Quickstep as using 1AP

  • We’ve magic’ed up a fix where precipice visuals would appear incorrectly in the middle of certain scenes (there’s “living on the edge” but that’s a bit too much)

  • We’ve tweaked gold amounts on the choices selection (for some nodes)

  • The Druid’s Pets’ skills now no longer ends their turn - allowing them to use it more than once if they are near an enemy

  • We've fixes screen issues that could occur when exiting shops

  • We’ve fixed an issue where rarity tiers would not apply correct effects for the Link of Swiftness Gem

That’s all for 0.1.8 but we’re looking forward to bringing you more news soon as our Mages continue to beat Blightstone into submission. We can’t thank you enough for all of the feedback you’ve given, Adventurers. It is truly helping to shape Blightstone and the adventure would not be the same without you.

Thank you again, Adventurers. From the Mages at Unfinished Pixel.

Steam Community:

https://steamcommunity.com/app/2832280/discussions/

Discord: https://discord.gg/EEJmnthsqf

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