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ANEURISM IVNewsOPEN PREVIEW - v19a-Preview2
In-game event

OPEN PREVIEW - v19a-Preview2

ANEURISM IV · published 25 Mar 2026, 03:31 UTC

All newsPlayers around this dateRead on Steam

How to Join the Preview
Right-click Aneurism IV in your Steam library → Properties → Betas → select the public-preview branch.
Restart Steam if the branch does not appear.

v19a Preview 2
This build focuses on stability. Aside from miscellaneous additions, expect minimal balance adjustments/new content.

Fixes

Gameplay & Systems

  • Fixed Proledepot showing incorrect upgrades.
  • Fixed aim sensitivity affecting recoil.
  • Fixed loot nodes only spawning 1 item.
  • Fixed Civil ID showing -1.
  • Fixed ammo slam.
  • Fixed invincibility bug.
  • Fixed fire damage immunity under certain conditions.
  • Fixed paystation payout.
  • Fixed Corpsman only earning Anamnecytes every 5 minutes.
  • Fixed Slunks being unable to use the ration factory.
  • Fixed database edge cases.

Audio & VOIP

  • Fixed audio looping on death for Cremator, Liquidator, Vomitcoffin, and Brain Saw.
  • Fixed VOIP echo / ghost audio causing players to hear people who were not nearby.
  • Fixed Limitator chat bubble and voice chat icon.

World & Map

  • Fixed map collision issues.
  • Fixed items falling through the map.
  • Fixed pharma tools clipping texture.
  • Fixed distillery gauge not showing correctly at certain angles.

Client & Visual Bugs

  • Fixed turret upgrade causing a client disconnect.
  • Fixed a cosmetic issue causing Slunk to show the scum mask without declaring anarchy.
  • Fixed a locker visual bug where it looked like items were being shared, when they were not.
  • Fixed Limitator air bar not displaying max value correctly.


Changes

Gameplay

  • Added punching ability for proles.
  • Added boiling soup to kitchen pans while cooking.

Armory & Consumables

  • Added Combat Juice back to the armory at Level 2 (900s cooldown).
  • Added Battle Solution to the armory at Level 4 (900s cooldown).
  • Updated Evil Crak Mef effects.
  • Updated Combat Juice effects and duration.
  • Updated Battle Solution effects.
  • Updated Crak Mef effects.
  • Changed Crak Mef recipe.
  • Changed Evil Crak Mef recipe.
  • Changed Motley recipe.
  • Updated Crak Mef description.
  • Updated Combat Juice texturing.
  • Added Combat Juice noise.
  • Removed Antisepsis tonic.

Weapons & Animations

  • Added a new knife model.
  • Added a new knife holding animation.
  • Added a new knife stabbing animation.
  • Added a new lighter holding animation.
  • Renamed the knife to Rusty Crusty Knife.
  • Updated the Rusty Crusty Knife description.

Visuals

  • Added new explosion VFX.
  • Touched up Terminus.

Optimization

  • Optimized spirit post processing.
  • Optimized boulder / ore node prefab.
  • Optimized entity colliders.
  • Optimized boulders.
  • Enabled mesh compression on most objects.

Platform & Security

  • Removed Family Sharing for security and gameplay integrity.


Dev Notes

  • Fixed ancient bugs. Also may have missed a few things here, we've been locked in.
More from ANEURISM IV

Other announcements

All news
Community14 Sep 2026Version 20 Open-PreviewDue to the backend overhaul being so major with complexity, along with Nexus and the amount of time that went into implementing these systems, we decided to ship this as Version 20. What is Nexus? Nexus is our in-house game statistic reporting, and fair gameplay enforcement system. Additions · Supermax : Added Nexus system · Support Sites Are Dead : Added in-game report system for official serv…Game update4 Aug 2026Version 19b.2Adjusted armory ranks for arbiter · Sprint should drain all the way now · Neurostabilizer destruction/repair gives now gives 160% · Fix muscle Ripper flash Potentially · Fixed PTT not triggering in certain situations · Limitators should now be able to crouch · Fixed stealing prompt not appearing correctly · Limitators size adjustmentsMajor update16 Jul 2026Version 19b: Return to FormVersion 19b Welcome to a new era of Aneurism IV. A quick thank you to everyone who participated in the Open Preview and helped us test the update. Your time and effort were crucial in giving us what we needed to make this update the best it can be. Aneurism IV has had a LOT of iterations when it comes to balancing and overall changes. After extensive testing, this is what we've come up with. Fo…