
Hello everyone,
This is Morikichi, developer of NINDO - Guardian of the Starlit Shadow -.
In this update, Iād like to share what was improved through March and what I plan to focus on from April onward.
Based on feedback from playtesting, I spent March improving controls and the clarity of in-game information.
The goal was to make the experience easier to read and more comfortable to play.
To strengthen NINDOās unique atmosphere, I also added cut-in animations and voiced dialogue moments for characters.
These additions are meant to support the gameās presentation without disrupting the core flow of play.
On the gameplay side, I implemented Mission Levels, creating a structure where players can gradually challenge higher difficulties.
My aim is to keep the core run satisfying by default, while also giving players room to test themselves over repeated runs.
I also completed the minimum groundwork needed for the second playable character, MUMYO.
This is still an early foundation, but it prepares the project for future expansion.
From April onward, I plan to focus on expanding the gameās content and adding more depth to the overall experience.
I want each run to gradually offer more variety and room for replayability.
For the new character MUMYO, asset production such as animations, voice work, and card illustrations will take time, so development will continue steadily and carefully.
At the same time, I want to keep building toward the goals shown on the Steam store page, while gradually increasing the range of gameplay available in the game.
Rather than rushing to add large features, I want to keep improving the game step by step.
NINDO is steadily moving forward, with improvements to both gameplay feel and presentation.
Iāll continue working to make it a more meaningful and replayable experience.
Thank you, as always, for your support.
I look forward to sharing the next update with you.