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NINDO ę˜Ÿå½±ć®å®ˆč­·č€…NewsšŸŒ•NINDO DAY – March 2026
Community

šŸŒ•NINDO DAY – March 2026

NINDO ę˜Ÿå½±ć®å®ˆč­·č€… Ā· published 20 Mar 2026, 08:56 UTC

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Hello everyone,
This is Morikichi, developer of NINDO - Guardian of the Starlit Shadow -.

In this update, I’d like to share what was improved through March and what I plan to focus on from April onward.

Progress Through March

Based on feedback from playtesting, I spent March improving controls and the clarity of in-game information.
The goal was to make the experience easier to read and more comfortable to play.

To strengthen NINDO’s unique atmosphere, I also added cut-in animations and voiced dialogue moments for characters.
These additions are meant to support the game’s presentation without disrupting the core flow of play.

On the gameplay side, I implemented Mission Levels, creating a structure where players can gradually challenge higher difficulties.
My aim is to keep the core run satisfying by default, while also giving players room to test themselves over repeated runs.

I also completed the minimum groundwork needed for the second playable character, MUMYO.
This is still an early foundation, but it prepares the project for future expansion.

Plans from April Onward

From April onward, I plan to focus on expanding the game’s content and adding more depth to the overall experience.
I want each run to gradually offer more variety and room for replayability.

For the new character MUMYO, asset production such as animations, voice work, and card illustrations will take time, so development will continue steadily and carefully.

At the same time, I want to keep building toward the goals shown on the Steam store page, while gradually increasing the range of gameplay available in the game.
Rather than rushing to add large features, I want to keep improving the game step by step.

Closing

NINDO is steadily moving forward, with improvements to both gameplay feel and presentation.
I’ll continue working to make it a more meaningful and replayable experience.

Thank you, as always, for your support.
I look forward to sharing the next update with you.

More from NINDO ę˜Ÿå½±ć®å®ˆč­·č€…

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Community22 Aug 2026NINDO DAY - August Development UpdateHello, I'm Morikichi, the developer of NINDO Guardian of the Starlit Shadow. This time, I'd like to share our development progress for August. August Development Update In August, we added an Auto-Play Mode that lets NINDO play itself. The main purpose of this feature is to serve as groundwork for making balance-tuning ideas easier to come by. By letting the game rack up play counts automatical…Game update22 Aug 2026Ver.26.08New: Auto Play Mode Enable Auto Play from the Settings menu and let the game handle your turns for you — battles, map route choices, shop purchases, rest decisions, treasure, and rewards are all played automatically. Toggle it on or off anytime; turning it off hands control back to you at the next decision point.Community21 Jul 2026NINDO DAY - July Development UpdateHello, I’m Morikichi, the developer of NINDO Guardian of the Starlit Shadow . This time, I’d like to share our development progress for July. July Development Update In July, we worked on improvements to make NINDO easier to play and to make the characters’ appeal easier to feel during gameplay. First, each character now has their own unique skills. These skills allow players to use specialized…