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Can't Stop RoryNewsDev Update #5
In-game event

Dev Update #5

Can't Stop Rory · published 13 Aug 2025, 01:47 UTC

All newsPlayers around this dateRead on Steam

Beta V1.21

Content, Systems, and Stability Update

TL;DR:

Big improvements on saving/loading stability (walls, zombies, bushes, mech, dialog, and more). New Vac-Cart for vacuuming, selling, and harvesting. Bunker & progression improvements with new icons, dialog, and props. Zombie drops & combat tweaks. UI/FX polish and general game feel improvements

Zombie & Combat

  • Fixed tall zombie using two textures.

  • Zombies now drop skulls.

  • Increased tall zombie health.

  • Fixed zombie textures.

  • Adjusted flamethrower SFX, fire VFX, and damage range.

  • Added more delay between waves.

  • Fixed various zombie saving/loading issues.

  • Fixed twerking movement bug.

Bunker & Progression

  • Added ivy room upgrade icon and dialog.

  • Added roses and rose room with icons.

  • Added new props, improved scenery.

  • More bunker polish and content.

  • Added ~40 new dialog lines and hover highlights.

  • Added radio option to dialog.

  • Fixed multiple dialog issues (loading, advancing, overlapping).

Saving & Loading Systems

  • Major reorganization of save functions.

  • Added Odin object saving/loading for zombies and bushes.

  • Added wall saving/loading.

  • Fixed crop plot, bush, mech, and Vac-Cart saving issues.

  • Fixed saving in combat mode.

  • Fixed duplicating objects on save/load.

  • Fixed wall schematics collision after reloading saves.

  • Fixed infinite berry bush issue.

  • Fixed main menu and mech position saving.

Economy & Gameplay Systems

  • Added more to progression system.

  • Fixed collisions for crop drops, nails, and buttons.

  • Fixed infinite chat box with Rose.

  • Reduced starting crop plots.

  • Added cheat codes and fixed cheat system (Dev Only).

  • Added seeds and harvesting improvements.

  • Polishing to Vac-Cart selling/shop system.

  • Zombies can drop items to sell.

Player Interaction & UI

  • Added “Hold F” prompts for mech enter/exit.

  • Adjusted mech highlight and range interaction.

  • Fixed switching mode issues.

  • Polished combat mode switch logic.

  • Added F button UI element.

  • Made elevator more obvious as exit.

  • Improved tooltips (size and height adjustments).

  • Added hover highlights for various interactable objects (e.g., seed bags, harvest sign).

  • Fixed wall build UI collision.

  • Fixed nail highlight.

  • Removed harvest sign sounds.

  • Added hover to harvest sign.

Visuals, Audio & World

  • Added world border and collision

  • Added grass to bush models

  • Added background bushes and re-enabled bush spawning

  • Brightened the moon

  • Added decals for tutorials

  • Made outskirts of the map more visually appealing

  • Updated finished particle effect and tweaked others

  • Updated mech sounds

  • Updated main menu visuals

Misc Fixes

  • Fixed Vac-Cart widget flickering and collision

  • Fixed Vac-Cart snapping

  • Changes to Vac-Cart behavior

  • Fixed seed bag highlight collision

  • Fixed item and Vac-Cart collision bug

  • Fixed overlapping dialog events

  • Fixed various saving bugs across systems

Some of these changes were made during the playtest and were pushed as Hot Fixes. Thank you to everyone who participated in the playtest!

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