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Frontier ForgeNewsPatch v0.23.35
In-game event

Patch v0.23.35

Frontier Forge · published 9 Dec 2025, 14:22 UTC · build 21111793

All newsPlayers around this dateRead on Steam

Hey everyone.

This patch adds a lot of bug fixes and tweaks. Have spent a lot of time rewriting the current task and priority system for the workers, so that it works flawless when switching between different tasks, without any hiccups or bugs. Most of the changes arent really noticable yet, as its mostly optimizations to the current system, but in the long run it will feel nicer to play.

Basically i have been working on streamlining the flow for workers, so its easier for them to navigate the world and assist the player. Most of whats left to do is to add content and make the game more presentable so it doesnt look like a rough prototype :) all the fun stuff.

The game will be heavily focused on automation and having workers do the work for you, so you can do other stuff :) they will do stuff like building, crafting, harvesting, hunting, farming, mining, chopping wood, putting items in storages etc.

Anyways it will probably take anywhere from a couple of weeks to a month to have something that is playable.

Patch notes:

New additions:

  • Woodchopper camp: Added a woodchopper camp that the player can place down that works as a central for chopping wood. Can place it near a forest and workers will chop wood around there.

  • Mining camp: Added a mining camp that does the same as woodchopper camp. Place it down and the worker till find nearest veins.

  • Hunting: Added bow and arrow for the player, so now the player can go hunting. Craft a bow, equip it and go hunt.

  • Merchants: Added merchants so now you can buy and sell items.

  • Hire Workers: Had this feature removed, but reintroduced it, so now you can hire a worker before they will work for you. Once you hire them they will go out and find tasks to do depending on the priority you give them.

  • Building: Player can now place down buildings by pressing "B" to open the menu, then select a building and place it in the world. The worker will try to gather materials and start building.

  • Building: Player can also build. Equip a hammer and go to a building thats in construction mode, hold down mouse1 and start building.

Bug fixes:

  • Fixed a bug where the worker wouldnt craft and equip a hammer before building.

  • Fixed a bug where the worker wouldnt gather items properly before executing a task.

  • Fixed a bug where the worker wouldnt gather items and craft a bow before going hunting.

  • Fixed a bug where the worker wouldnt deposit to the nearest stockpile.

  • Fixed a bug where the worker wouldnt go mining.

  • Fixed a bug where the bow wouldnt aim properly and the arrow would shoot at a weird angle.

  • Fixed a bug where you could freelook while building, now it locks the camera towards the building.

  • Fixed a bug where the player couldnt strafe while aiming the bow, so now you can walk sideways while aiming.

  • Fixed a bug where you could shoot without having the bow equipped.

  • Fixed a bug where you couldnt craft at multiple workstations.

  • Fixed a bug where you couldnt drag and drop items to the hotbar from the inventory.

UI

  • Updated the UI for the worker panel, now theres a tab for inventory, priorities and stats / hiring.

  • Added a hotbar for equipping items.

Optimisations

  • Optimized the resource finding, so now the worker doesnt waste time finding resources thats not in its task.

  • Optimized a lot with how the planner works for tasks.

Misc

  • Added animation for building.

  • Added animation for wood chopping.

  • Added animation for mining.

  • Added animation for farming.

  • Added animation for hunting.

  • Added animation for crafting.

  • Added animation for gathering.

  • Added animation for planting seed and watering crops.

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