Thankies again to all our time-generous playtesters for the great feedback, this new patch will bring untold polish to the Dukkido experience!
Upgraded godot engine from 4.5 to 4.6, and changed default rendering driver on Windows from Vulkan to D3D12. Please let us know if you experience issues with rendering, drivers, or stability.
Fixed Loofa
Adjusted lighting across the board
Fixed Deltion's flickering visuals
Added SFX for Recon's scan and several enemies
Fixed an issue with food being inedible under a flag
Fixed a softlock in the tutorial's harpooneer room
Increased visibility of minions' overhead status icon
Added a new overhead shape for minions who are knocked down
Enemy commander no longer gets reinforcements from distant tents
Fixed Steam avatars for other players not always showing up
Fixed various stuttering issues
Made the turtle house puzzle easier, again!!
Missions now show which area you'll be deployed to on the Lightbox menu (Thanks Scoregoblin!)
Recon's Scan now stays active until he moves, so you don't have to hold the button down
Right-click cursor now uses different shapes based on context
Enhanced controls and conveyance for various parts of the Tutorial (thanks playtesters!)
Drawing a path for a haulable now clears the paths of any harpooneers latched onto it
Finalized Steam Deck Control Layout
Add controller icons for Steam deck
Add support for Steam deck touch screen
As usual, you can support us by joining us on Discord, and following us on Bluesky. We also have a pre-launch page for our Kickstarter, which you can follow for updates!
Here is the full illustration used for this post: