Post-Post AwesomeCon SuperPatch

Dukkido Playtest · build 22521097 · published

On SteamNotes only · this build shipped before we watched the app

Thankies again to all our time-generous playtesters for the great feedback, this new patch will bring untold polish to the Dukkido experience!

General Updates

  • Upgraded godot engine from 4.5 to 4.6, and changed default rendering driver on Windows from Vulkan to D3D12. Please let us know if you experience issues with rendering, drivers, or stability.

  • Fixed Loofa

  • Adjusted lighting across the board

  • Fixed Deltion's flickering visuals

  • Added SFX for Recon's scan and several enemies

  • Fixed an issue with food being inedible under a flag

  • Fixed a softlock in the tutorial's harpooneer room

  • Increased visibility of minions' overhead status icon

  • Added a new overhead shape for minions who are knocked down

  • Enemy commander no longer gets reinforcements from distant tents

  • Fixed Steam avatars for other players not always showing up

  • Fixed various stuttering issues

  • Made the turtle house puzzle easier, again!!

  • Missions now show which area you'll be deployed to on the Lightbox menu (Thanks Scoregoblin!)

Controls

  • Recon's Scan now stays active until he moves, so you don't have to hold the button down

  • Right-click cursor now uses different shapes based on context

  • Enhanced controls and conveyance for various parts of the Tutorial (thanks playtesters!)

  • Drawing a path for a haulable now clears the paths of any harpooneers latched onto it

  • Finalized Steam Deck Control Layout

  • Add controller icons for Steam deck

  • Add support for Steam deck touch screen

As usual, you can support us by joining us on Discord, and following us on Bluesky. We also have a pre-launch page for our Kickstarter, which you can follow for updates!

Here is the full illustration used for this post: