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Solbrand PlaytestNewsMinor adjustment patch
Game update

Minor adjustment patch

Solbrand Playtest · published 21 Mar 2026, 00:06 UTC

All newsPlayers around this dateRead on Steam
  • Removed unfinished joypad controls that would sometimes register input incorrectly from other attached devices.
  • Fixed missing Sonar ping cooldown meter in the Visir HUD.
  • Added visible indicator on the map for which depth (year) is currently being pinged.
  • Added a more prominent and celebratory sound for discovering a Site, since it's a very important event.
  • Adjusted georadar minigame difficulties slightly:
    Pulse (catching orbs): Slightly easier on lower difficulties.
    Seek (track target): Charge now goes down when not on target even after full charge has been reached. Movement patterns slightly more erratic.
  • Moved Stranded Submarine to different location. (Content still not available, but you can try the georadar minigame if you'd like a real challenge.)
  • Fixed overview map being slightly off in some places.
More from Solbrand Playtest

Other announcements

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Game update5 Apr 2026Minor patch, April 6thMap · Depth Gauge handle now properly saves/loads current depth · Replaced text on handle for extra nudge of use: "DJUP" -> "YEAR" · Started adding in map details and groundwork for additional article content · Fixed mystery bug sometimes happening when tooltip was closing Comms · Fixed Transcript button disappearing when moving cursor away from the button but remaining on top of the line. · Fi…Game update3 Apr 2026Update, April 4thLog · Added new "Logg"-module tracking missions and conversations. (Requires full restart to work properly) Note: Creating archive transcripts from logs is coming but not yet implemented. Map · Fixed bug where Georadar could get stuck in a weird inbetween state after picking up a fragment. (I think! Bit of a tricky one, difficult to reproduce on my machine but have seen and heard it happened on…Game update23 Mar 2026Minor patch, March 23rdVisir · Fixed bug where exiting a board password prompt with no input would count as a success if you'd had a previous success during the current session. · Fixed correct board prompts sometimes not registering as correct. · Added small Signal cost to unlocking locked areas in the Visir to prevent endless guessing on the board. No cost if you exit without entering anything. · Various tweaks to…