Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Solbrand PlaytestNewsUpdate, April 4th
Game update

Update, April 4th

Solbrand Playtest · published 3 Apr 2026, 23:12 UTC · build 22642880

All newsPlayers around this dateRead on Steam

Log

  • Added new "Logg"-module tracking missions and conversations. (Requires full restart to work properly) Note: Creating archive transcripts from logs is coming but not yet implemented.

Map

  • Fixed bug where Georadar could get stuck in a weird inbetween state after picking up a fragment. (I think! Bit of a tricky one, difficult to reproduce on my machine but have seen and heard it happened on others' and think I've identified the culprit)

  • Sense traces now properly save their state

  • Controls no longer show the Board-hotkey before it's been unlocked

Visir

  • Constrained movement in visir to stay within bounds.

  • Added compass and world indicator to help find your way back to the site origin (where you started) if you get lost.

Arkiv

  • Semi-fixed items getting offset from cursor if you zoom while draging them around. Still not perfect, but better.

  • Disabled Arkiv WASD-camera controls for better consistency

Misc

  • Made sure someone tells us to stay close to the buoys in the first dialogue

  • Changed location and clues for one chain piece

More from Solbrand Playtest

Other announcements

All news
Game update5 Apr 2026Minor patch, April 6thMap · Depth Gauge handle now properly saves/loads current depth · Replaced text on handle for extra nudge of use: "DJUP" -> "YEAR" · Started adding in map details and groundwork for additional article content · Fixed mystery bug sometimes happening when tooltip was closing Comms · Fixed Transcript button disappearing when moving cursor away from the button but remaining on top of the line. · Fi…Game update23 Mar 2026Minor patch, March 23rdVisir · Fixed bug where exiting a board password prompt with no input would count as a success if you'd had a previous success during the current session. · Fixed correct board prompts sometimes not registering as correct. · Added small Signal cost to unlocking locked areas in the Visir to prevent endless guessing on the board. No cost if you exit without entering anything. · Various tweaks to…Game update21 Mar 2026Minor Patch (March 21st)Part 1 · Adjusted Cutter & Crank dialogue to give more and persistent clues about where to find chain pieces. · Added additional info on intended difficulty/challenge when hovering the mouse over georadar targets. Also added a marker for discovered (but not captured) targets, visible on the map and on the overview. · Made fragment pickups more visible in the Visir. They shine brighter from the…