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Dome KeeperNewsIntroducing: The Infiltrator
Community

Introducing: The Infiltrator

Dome Keeper · published 10 Apr 2026, 12:02 UTC

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Hey Keepers,

did you ever think about how Dome Keeper would play if our keeper would not have a jetpack, but would run and jump around, bound only by gravity and your platforming skills? Wonder no more! It's a bit insane to add this to the game, but The Infiltrator does deliver on that. One key element of traversal besides the jump is the rope with which you can pull yourself in all directions at high speeds, making the movement of the Infiltrator truly unique. You'll think totally differently about the mine, as suddenly you find yourself building caves that support movement with jumps and the rope much better.

This makes the Infiltrator not easy to play. It really offers a lot in terms of skill expression for the movement. The most slick of you will rope around in crazy maneuvers, but it definitely needs some training to get good. As for mining, the Infiltrator throws powerful Kunai anywhere they want, mining effectively on range.
Not only that, but a Shuriken upgrade tops this off with a really powerful blast that makes short notice of a whole cluster of rock.
The Infiltrator has another trick up their sleeve: a sonar. When Kunai bounce on rock, the underlying resources are revealed.With this much power, there needs to be a weakness, right? The Infiltrator is definitely limited with how many resources they can haul. While the Infiltrator is not slowed down by the resources carried, carry capacity is pretty limited and it can also take a bit of effort to return to the dome swiftly.
The Infiltrator does have another trick up their sleeve though: the kunai carrier. Throwing resources into any direction attached to a Kunai, sticking them into walls and ceilings as needed.Overall this makes the Infiltrator a very engaging and fun keeper to play. It will not be a keeper for everyone, as it does need some skill and certainly is not laid back and relaxed. For players who seek that kind of play, the next keeper will be much more fitting: the Beastmaster. More on that one soon!

Not long to go now,
René

PS: here are two cool artworks, one from Erik from our team and one from the OG pixel artist of Dome Keeper, Anne, who did a watercolor version :)

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In-game event3 Sep 2026Patch Notes for v5.08.14!Hey Keepers, How did Autumn sneak up on us like this? We hope you're all enjoying the cooler weather. Here's the latest & greatest patch notes from the team! CHANGES · Added direction indicators for Multiplayer to show in which directions your fellow Keepers are. The indicator can be disabled in the Options. · Added an option in the Infiltrator Input Settings to toggle between auto and manual p…In-game event30 Jul 2026Patch v5.0.7 is here!Hey Keepers, we're back once again with another juicy patch full of changes & fixes, including new Relic Hunt modifiers & more! Thank you as always for your feedback, we really appreciate hearing from you. Check out the full notes below: CHANGES · Prestige can now be played with more than 2 players in a casual way. Scores of Prestige Runs with 3 or more players are not uploaded. · Reworked Kuna…Game update21 Jul 2026Patch v5.0.6 is out now!Happy timezone, Keepers! We're flying in with a pretty hefty patch this week, so be sure to catch up on all the notes below. Hope you're all staying cool in the heatwave! MAJOR · Improved the physics synchronization between client and host, which improves the network stability greatly. · Added a ping label in the pause menu for clients to check the current ping from client to server. · Reworked…