Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Blood Sword DemoNewsBlood Sword joins Turn-Based Thursday Fest 2026!
Community

Blood Sword joins Turn-Based Thursday Fest 2026!

Blood Sword Demo · published 9 Mar 2026, 18:39 UTC

All newsPlayers around this dateRead on Steam

Folks, I have some massive news to share! Blood Sword has been hand-selected to participate in the Turn-Based Thursday Fest 2026, running from March 9th to March 16th!

It is an absolute honor to see the game featured alongside genre-defining titans like Darkest Dungeon, Battle Brothers, Pathfinder, Vagrus, dotAge, and many, many others! I am especially proud to be featured in the "Promising Unknowns" section - a dedicated spotlight for the most exciting upcoming titles in the turn-based world.

Turn-Based Thursday Fest is a curated celebration of strategy, tactical combat, and RPG depth. Being "hand-picked" means the organizers see the potential in Blood Sword to stand tall among the greats.

Support the Journey: Wishlist Now!

As I am still forging the blades and balancing the spells for the demo release, your support is more important than ever.

If you haven’t already, please add Blood Sword to your Steam Wishlist. It is the single most effective way to help an indie title gain visibility and ensure a chance at a successful launch.

https://store.steampowered.com/app/3645170/Blood_Sword/

Explore the Festival

Check out the full event page to discover amazing demos and discounts from our fellow developers. It’s a goldmine for anyone who loves taking their time to plan the perfect move:

👉 Turn-Based Thursday Fest 2026 Official Page

https://store.steampowered.com/sale/turnbasedthursday2026

Thank you for being part of this adventure. Let's show the world that the blade is sharp and the strategy is deep!

#TurnBasedThursdayFest

More from Blood Sword Demo

Other announcements

All news
Community8 Aug 2026Mini Devlog #6: Four heroes, one planHey everyone, I shoved a werewolf into a field of caltrops last month and nothing happened. It padded across the spikes without a scratch and went straight for my Sage on the other side. I sat there for a good while wondering which half of the plan was broken, the push or the caltrops, or whether I had invented the whole combination in my head. It turned out that knockback places a unit on a ti…Community14 Jul 2026Mini Devlog #5: Rewriting the rules of magicHey everyone! Last time, I signed off saying I was drafting out how the Enchanter's spells from the books would work on the grid. Well, the past month has been almost entirely devoted to that - and to building out the full skill system for all four classes. Today I want to talk about one of the biggest deviations from the source material I've made so far: changing the books' spell system. I kno…Community9 Jun 2026Mini Devlog #4: Translating the tabletop grid to a screenHey everyone, If you've been following the game here on Steam, you've mostly seen static screenshots of hex grids and character models. But lately, I’ve been spending almost all of my time deep in the combat engine , trying to answer one big question: how do I make a classic paper-and-pencil gamebook feel good as a digital PC game? In the original Blood Sword books, your imagination does all th…