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MiloNewsThank You for 10k Wishlists!
Community

Thank You for 10k Wishlists!

Milo · published 12 Apr 2025, 13:00 UTC

All newsPlayers around this dateRead on Steam

I want to thank everyone for supporting my game and I'm pleased to announce that Milo has 10,000 outstanding wishlists on Steam!

For those of you who follow development closely, you've probably noticed that there hasn't been any updates to the Milo Demo for nearly two weeks. My publisher (Yarrawah Interactive) took it upon themselves to perform miracles by updating Milo to the latest version of Unreal Engine (much better performance) and onboarding me to their source-control system so we can collaborate and make Milo a game that can grow into the future. So, a big 'Thank You' to them for doing this and having patience during this transition.

We are working together now to bring major content updates to Milo and you should expect to see a Development Roadmap soon. I also hope to start accepting players in the multiplayer playtest within a month or two.

We are also preparing to offer a pre-sale of Milo on Steam once we get everything squared away. Hopefully in a month or two.

I'm really grateful to my family that I've been able to dedicate so much time to work on Milo these past four years. And I'm very grateful to my friends for playtesting Milo and supporting development in the first few years of development when I struggled to make this dream a reality. And of course now I'm grateful to the budding Milo community for giving feedback and hanging out with me in the Discord, especially S.F. Sorrow for managing the server and keeping it a fun, safe place for people to chill.

Thank you again for your support. I love you.

-Spencer

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Community3 Aug 2026Milo's Early Access Release Date Announcement & Demo DisabledThe release date for Milo Early Access Steam launch is officially set for October 29th . With that, I've also disabled the demo. I just don't have enough time and energy to update it and finish the game. Thanks for your patience! Over the last several months, the game has changed quite a bit. Performance has improved, mechanics have evolved, and the overall experience is much closer to the game…Community31 May 2026Good & Bad NewsI'd like to thank you all again for supporting my game. I'm going to keep this short out of respect for your time as well as mine. I know if I try to write something witty/interesting I'll wind up spending far too much energy that could be spent on developing Milo on this fine morning. I suppose I could just have AI write it but that would be lame. Anyway, here it goes: Bad: · Milo's EA* releas…Community23 Oct 2025The Future of MiloTLDR: The demo sucks but we're fixing it I want to extend a heartfelt 'thank you' to everybody who has played Milo and supported this crazy dream of mine. Four years ago I decided to make a game instead of growing up (I'm now 37 years old smh). But the joke is on me because I grew up anyway, and now Milo is four years old. He has legs. He can walk and talk. He even makes new friends. I sometime…