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SpaceSimNewsPatch 0.10.260320
Game update

Patch 0.10.260320

SpaceSim · published 20 Mar 2026, 19:15 UTC · build 22437497

All newsPlayers around this dateRead on Steam
  • Added an alternative texturing option to particles (assigning a single color to each particle instead of smoothly mapping the texture to the surface).

  • Added velocity multiplier to the ring object.

  • Rings can now be properly added using Lua scripts. To set the parent object, assign the name of the object to the field parent.

  • Fixed black holes created during simulation having color and atmosphere when using the real-time renderer.

  • Fixed a crash caused by tracking a disabled object.

  • Fixed the units of fusion power (color mode).

  • Fixed issues with loading .gltf files without textures.

  • Fixed rare crashes caused by auto-exposure.

  • Fixed particles rendered using color modes not respecting the clip state during the simulation in some cases.

  • Fixed inconsistent intensities of emitted light.

  • Fixed planar texture mapping being horizontally flipped for non-deformable objects.

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Game update9 Aug 2026Patch 0.11.260809A hotfix containing several important fixes: · Fixed continuing simulation from a save file containing the simulation state. · Reduced the number of allocated textures, improving the overall VRAM usage of the application. · Fixed a crash when trying to follow an empty camera path. · Fixed serialization/deserialization of a simulation state containing stress matrices (when shear strength is enab…Major update8 Aug 2026Update 0.11 - ChangelogThe update adds new tools, simulation options and camera types, extends the tutorials, improves the GPU solver, and introduces a brand new type of simulation - stellar evolution. Stellar evolution simulation A basic evolution of stars has been added in the previous update, implemented as a simple parametric relation that changes the stellar radius and surface temperature based on its initial ma…Major update11 Mar 2026Update 0.10 - ChangelogImproved black holes for the real-time renderer When using the real-time renderer, black holes will now distort the background in a realistic way. Instead of the semi-transparent shell used previously, the effect is more similar to the raymarched appearance. Furthermore, rigid (non-deformable) objects are also distorted by black holes and they themselves can bend light if they are dense enough.…