
Added an alternative texturing option to particles (assigning a single color to each particle instead of smoothly mapping the texture to the surface).
Added velocity multiplier to the ring object.
Rings can now be properly added using Lua scripts. To set the parent object, assign the name of the object to the field parent.
Fixed black holes created during simulation having color and atmosphere when using the real-time renderer.
Fixed a crash caused by tracking a disabled object.
Fixed the units of fusion power (color mode).
Fixed issues with loading .gltf files without textures.
Fixed rare crashes caused by auto-exposure.
Fixed particles rendered using color modes not respecting the clip state during the simulation in some cases.
Fixed inconsistent intensities of emitted light.
Fixed planar texture mapping being horizontally flipped for non-deformable objects.