Patch 0.10.260320

SpaceSim · build 22437497 · published

On SteamNotes only · this build shipped before we watched the app
  • Added an alternative texturing option to particles (assigning a single color to each particle instead of smoothly mapping the texture to the surface).

  • Added velocity multiplier to the ring object.

  • Rings can now be properly added using Lua scripts. To set the parent object, assign the name of the object to the field parent.

  • Fixed black holes created during simulation having color and atmosphere when using the real-time renderer.

  • Fixed a crash caused by tracking a disabled object.

  • Fixed the units of fusion power (color mode).

  • Fixed issues with loading .gltf files without textures.

  • Fixed rare crashes caused by auto-exposure.

  • Fixed particles rendered using color modes not respecting the clip state during the simulation in some cases.

  • Fixed inconsistent intensities of emitted light.

  • Fixed planar texture mapping being horizontally flipped for non-deformable objects.

Patch 0.10.260320 · SpaceSim build 22437497 · SteamPeaks