Hello everyone!
This update includes a bunch of bug fixes and QOL, and a smaaaaall change to the Martial Arts mod to make it a bit easier to use!
(I accidentally deleted this news post and changelog.... so I rewrote it, but may be missing some changes t.t)
Features:
- The Fist item granted by the Martial Arts mod now has a charge punch. After a very short time, held puches will now one-shot targets. This makes the fists (slightly) more viable
Small changes:
- In crown mode, the crown is now given to the player when they beat the level for the first time instead of after loading into the next level
- Added Sfx for collecting the crown
- Explosions triggered by other explosions now explode after a random delay
- Added additional lighting to a few levels
- Level rankings that you do not reach are not crossed out for visual clarity
- Level ranking Sfx slightly louder
- Zombies now properly raise and lower their arms using distance to target
Bugs fixed:
- Could not unlock the Grapple Kill achievement by killing another player
- Crown mode would work in Zombie mode
- Skipping a level would remove player crown
- Grappled characters could damage their grappler with bullets and utilities right as they spawned on rare occasions
- When some utilities spawned in slow motion, you could see them teleport in from off-screen
- Character pop-up text could get hidden inside walls
- Some SFX were not modulating pitch
- Some melee weapons did not dismember properly
- "Hide player ui" option hides the player ui in the menus
- Level rankings timings used scaled time
Thanks,
Thomas
boxedworks