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Definitely Sneaky But Not SneakyNewsChangelog for Definitely Sneaky But Not Sneaky 1.6.0
Major update

Changelog for Definitely Sneaky But Not Sneaky 1.6.0

Definitely Sneaky But Not Sneaky · published 12 May 2026, 21:42 UTC · build 23187254

All newsPlayers around this dateRead on Steam

Hello anyone!I recently acquired a VR headset and controllers, so I decided to make it a fun project to add VR support to Definitely Sneaky But Not Sneaky! So this update brings just that, and a few optimizations and bug fixes.Check out the new VR gameplay trailer:

Some important things to note! This is my first VR project, so there will probably be some things that need polishing. For instance, the VR camera controllers are a bit finicky at the moment and need fine-tuning. The game wasn’t really meant to hold up under such close viewing. You may notice some graphical inconsistencies or just a general lack of quality in models :) Also, I tested and developed this update on the Oculus Rift S, so there will definitely be missing controller mappings.

Features:

  • Added VR support; requires a VR headset and equivalent controllers

  • UI elements are attached to your left controller

  • New VR physical controls added to UI (restart level button, switch loadout buttons, camera position, camera size, camera distance (height), and camera rotation sliders)

  • New VR pointer added to right controller (the red ball in the trailer), this can interact with characters (kinda) and books on the maps

Small changes:

  • Level rankings display slightly faster before you start a level

  • Ragdolls can no longer dismember from the elbows or knees

  • Adjusted rank timings for level 128 in sneaky difficulty to make it more forgiving

Bugs fixed:

  • Enemies walked to patrol points in the wrong order

  • Ungrappling an enemy who had not seen you yet did not alert them to your presence

  • Deleting the last enemy waypoint or lookpoint softlocked the missions editor

  • Fixed a rare case where bullets spawned with non-normalized velocities (inconsistent bullet speeds)

  • Books on bookcases were not using the right materials

I want to reiterate that this is my first VR project. So there will probably be bugs and issues with the VR features. If you find any of those bugs or issues, or have any ideas, head over to the Community Hub and make a post!Thanks,Thomas
boxedworks

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Game update13 May 2026Changelog for Definitely Sneaky But Not Sneaky 1.6.1Hello everyone! Just fixing a few bugs I encountered while testing. More fixes coming soon. Small changes: · Menus should be slightly easier to navigate · The sections of the level pack menu have been reordered for better access Bugs fixed: · The game would softlock when using the Twin mod · Twin mod's right twin spawned with the left twin's item · Twin mod had incorrect VR control mappings · T…Game update7 Mar 2026Changelog for Definitely Sneaky But Not Sneaky 1.5.6Hello everyone! This update includes a bunch of bug fixes and QOL, and a smaaaaall change to the Martial Arts mod to make it a bit easier to use! (I accidentally deleted this news post and changelog.... so I rewrote it, but may be missing some changes t.t) Features: · The Fist item granted by the Martial Arts mod now has a charge punch. After a very short time, held puches will now one-shot tar…Game update5 Mar 2026Changelog for Definitely Sneaky But Not Sneaky 1.5.5Hello again! Just fixing some stuff that I broke last update! Bugs fixed: · Grenade launcher and sticky gun did not work · Explosive and sticky kunai were not rotated properly when thrown · If you were using the Twin mod and your twin is still alive, you cannot reset the level even if you are the last one alive Small changes: · Some level themes are a tad brighter Thanks, Thomas boxedworks