Changelog for Definitely Sneaky But Not Sneaky 1.5.6

Definitely Sneaky But Not Sneaky · build 22241939 · published

On SteamNotes only · this build shipped before we watched the app

Hello everyone!

This update includes a bunch of bug fixes and QOL, and a smaaaaall change to the Martial Arts mod to make it a bit easier to use!

(I accidentally deleted this news post and changelog.... so I rewrote it, but may be missing some changes t.t)

Features:

  • The Fist item granted by the Martial Arts mod now has a charge punch. After a very short time, held puches will now one-shot targets. This makes the fists (slightly) more viable


Small changes:

  • In crown mode, the crown is now given to the player when they beat the level for the first time instead of after loading into the next level
  • Added Sfx for collecting the crown
  • Explosions triggered by other explosions now explode after a random delay
  • Added additional lighting to a few levels
  • Level rankings that you do not reach are not crossed out for visual clarity
  • Level ranking Sfx slightly louder
  • Zombies now properly raise and lower their arms using distance to target


Bugs fixed:

  • Could not unlock the Grapple Kill achievement by killing another player
  • Crown mode would work in Zombie mode
  • Skipping a level would remove player crown
  • Grappled characters could damage their grappler with bullets and utilities right as they spawned on rare occasions
  • When some utilities spawned in slow motion, you could see them teleport in from off-screen
  • Character pop-up text could get hidden inside walls
  • Some SFX were not modulating pitch
  • Some melee weapons did not dismember properly
  • "Hide player ui" option hides the player ui in the menus
  • Level rankings timings used scaled time


Thanks,

Thomas
boxedworks