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Inferius PlaytestNewsINFERIUS Playtest v0.1.4 Changelog
Game update

INFERIUS Playtest v0.1.4 Changelog

Inferius Playtest · published 21 Feb 2026, 23:31 UTC

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Thank you to all the feedback and bugs reported in Discord and using the in-game bug report tool!

  1. Fixed bug allowing you to interact with the card table as it descends
  2. Fixed right click during attacks causing camera positioning errors
  3. Fixed infinite light glitch after being attacked
  4. Stopped light and sanity drain during chest interactions
  5. Selecting a reward card now notifies correctly that a card was chosen
  6. Fixed error where soul orbs could be visible during card combat
  7. Added some stairs in Abyss to recover if accidentally fell
  8. Added better collisions in water to stop from falling through world
  9. Fixed bug where announcement could be re-triggered by inscriptions
  10. Added more voice acting scripts throughout Limbo
  11. Overall optimization work
  12. Overall sound work
  13. Overall UI updates and positioning
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Game update12 Sep 2026INFERIUS Playtest v0.6.1Quick update patch to the last playtest round: · Hardware Benchmark now runs on first startup · Benchmark automatically applies recommended graphics settings for your system · Save/load flow has been updated · Dying now respawns you back at **The Abyss** · The map is now interactable - you can press F and view it as UI · Fixed some lighting failing to load correctly · Fixed several soft-lock ar…Game update7 Mar 2026INFERIUS Playtest v0.2.1 Changelog1. Numerous performance fixes - Optimization and polish to materials and lighting - Card game table and shop mockups - Fixed checkpoints, save, and load games - Added soul currency - More sound effects, more in-world ambience - Fixes to activators not being interactable - Fixes to card game table not being interactable - Fixed chests and altars sometimes spawning in each other - Fixed inconsist…Game update27 Feb 2026INFERIUS Playtest v0.1.7 ChangelogMajor fixes to Saving / Loading. Should now correctly restore saved states. · Fixed prompts not disappearing when interacted with and sometimes staying on screen · Fixed bug where pausing and unpausing at specific moments causes the lantern and chain to become visible · More UI updates on menu screens · Modified enemy attack ranges