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Sky Realm IdleNewsv0.12.5 Update Notes
Game update

v0.12.5 Update Notes

Sky Realm Idle · published 26 Apr 2026, 11:33 UTC · build 22962333

All newsPlayers around this dateRead on Steam

Game Updates:

1. Added new content for "Talisman Spirit Re-forge": the "Celestial River Inverse Soul" stage is now available, where you can challenge "Talisman Spirit" and collect materials to summon "Shuowang Yin."

2. Added target level selection to the Character Details upgrade screen. EXP can now be spent in one go to raise a character to the selected level.

3. Fixed an issue where the actual Summon pool and the pool preview used inconsistent rules. Shop, Drop, and Event characters will no longer incorrectly appear in the Summon pool.

4. Fixed an issue where some Boss effects that scale damage or Charge Bar changes by stack count did not take effect correctly.

5. Fixed an issue where some enemy effects, such as ATK/DEF (Indie), Heal Potency, and bonus damage, did not fully take effect during Basic Attacks or Skills.

6. Fixed incomplete hit count tracking in cases such as shield absorption, multi-hit bonus damage, and counters.

7. Adjusted resource drops in some stages, increasing Spirit Stones gained in First Heaven and the drop rate of Silk materials in Fourth Heaven.

8. Optimized combat logs, floating text, skill descriptions, and tooltips to reduce lag when large amounts of combat information are displayed.

9. Optimized audio resource cleanup to reduce resource usage during long play sessions or scene transitions.

Editor Updates:

1. Added multiple new configuration options to the Skill Effect Editor, including Set HP, random effect selection, allowing multiple instances of the same buff/debuff, and scaling effects by a specified stack count.

2. Added conditions to the Skill Condition Editor, including self hits landed this turn, party hits landed this turn, and random pool members.

3. Added new effect scaling options based on the target's debuff count and the party-wide debuff count, making it easier to create debuff-synergy skills.

4. Added buff types such as "Heal to Shield" and "Hostility," and improved their icons, display, and localization text.

5. Added Buffs Applied and Debuffs Inflicted to character and class stats, and made them available as Uncap requirements.

6. Fixed an issue where stack scaling and related fields could be incorrectly preserved or cleared when copying and pasting effects between different editor contexts.

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Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt

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