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Knights EndNewsUpdates for Patch #6 - Flame Weapons!
In-game event

Updates for Patch #6 - Flame Weapons!

Knights End · published 18 Apr 2026, 20:56 UTC · build 22690206

All newsPlayers around this dateRead on Steam

Merchant

  • add flame sword and fire staff to merchant

  • add min/max night available for merchant items

Quests

  • increase max quests per day to 7

  • change quest number to increase every 7 days

Enemies

  • tweaks to hollowman to make it slower, have shorter hearing range

  • updated meatman attack animation

  • tweak to cultist attack pattern

  • added global max for enemy spawning

UI/Settings

  • add setting to adjust camera sway intensity

  • updated some hotbar icons

Environment

  • clean up area across from merchant at the gates

  • made player bell more obvious

  • tweaked area leading to beacon at the east tower

  • adjust log next to the lumbermill that players got stuck on

  • adjusted pans in the inn's kitchen

  • replaced many static bottles with equipable ones

  • adjusted rock players were getting stuck on in the forest

  • removed blue glowing basin near lumbermill

  • adjusted castle area props

  • updated some notes

  • tweak to bouncy mushroom in lumbermill area

  • tweak firefly particles

Fixes

  • backend performance optimizations

  • fixed doors sometimes not opening/closing for clients

  • fixed quest turn-in door sometimes sticking closed/open

  • fixed issue with spectators not hearing players or seeing certain things happen

  • fixed questgivers sometimes getting stuck on each other

  • fixed chicken double-grab duplication and infinite fire death bug

  • fixed spike wall trap not triggering

  • fixed bug with getting too much honor from killing enemies

  • fixed merchant items being grabbable by clients without buying and falling through map

  • fixed incorrect quest description for one of the quests

More from Knights End

Other announcements

All news
Game update6 Sep 2026Updates for Patch #14 - Fixes and QOLSmall patch addressing some level design issues and polish, and some quality of life. Thanks to everyone for their feedback! Good luck out there! · Harder variants for Flesh Puzzle quests · More spawns for Flesh Growth quests · Hand Cannon Changes · No longer drops lantern on reload · Hand Cannon is more effective at range · Level Polish · Fixed area where players could get stuck behind Tavern…In-game event28 Aug 2026Updates for Patch #13 - Updated Save SystemNew Item Save System · Item persistence for items dropped inside the castle gates · If Items are dropped outside the gates they will not be saved. · Items found out in the world will be tracked · IE: Weapons found or food eaten in the world will no longer respawn when reloading a save · Cookable items like Fish and Meat will save if they are cooked · Lit beacons will stay lit Fix for the 1 Mic…Community6 Aug 2026DX12 & DX11 Launch OptionsAdded Launch Options for selecting between DX12 or DX11. DX12 supported hardware should see a significant performance improvement. DX11 option will have wider hardware compatibility. If any visual artifacts are noticed using DX12, try switching to DX11 or checking your Graphics hardware's supported Direct X compatibility.