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PolyDestroyerNewsPolyDestroyer is out now!
Steam news

PolyDestroyer is out now!

PolyDestroyer · published 1 Mar 2026, 23:58 UTC

All newsPlayers around this dateRead on Steam

Dear pilots,

PolyDestroyer has officially launched out of Early Access and into full release!

Thank you to everyone who played, reported bugs, and left feedback, you have helped shape the game to completion!

The full release of the game focuses on stability, polish, and an improved overall experience.

New Features & Improvements

  • 19 new achievements!

  • Pickups behave more consistently: Coins and health pickups are now tracked correctly, and their spawns make more sense.

  • Audio polish pass: Added pickup sound effects to Coins, Health, Turbo, Shield, and Weapon Pickups, and fixed volume handling issues (see bug fixes below).

  • UI Refresh: Updated the UI for the main menu, loadout page, and options menu to be clearer.

  • Cosmetics clarity: Cosmetic price text is now hidden after purchase to avoid confusion.

  • Controller clarity: Added controller glyphs for Turbo and Shield, along with fixing incorrect glyphs being displayed in certain menus and dialogues.

  • Visual improvements: Post-processing update.

  • Engine upgrade: Updated the game to Unity 6.3.

  • Pickup logic fix: If turbo or shield slots are already full, the game will no longer destroy those pickups when you fly into them.

Bug Fixes

  • Fixed an issue where the game would not pause correctly when the player dies.

  • Fixed an issue where the player death sound didn't play on death.

  • Fixed an issue where audio would not play at all.

  • Objects are now correctly tracked and destroyed on player death or when exiting to the main menu.

  • Weapon indicators are now correctly destroyed after collecting a weapon pickup.

  • Fixed an issue where some SFX volumes didn't change properly when using the SFX slider.

  • Fixed enemy remaining counter being inaccurate.

  • Collected powerups are no longer kept after dying.

  • Highest wave achieved text now resets correctly when resetting the game save.

  • Equipped skin no longer stays the same after resetting the game save.

  • Game over sound no longer plays when SFX is muted.

  • Options screen is now translated correctly when changing language.

More from PolyDestroyer

Other announcements

All news
Game update7 Jun 2025PolyDestroyer BETA UpdateDear Pilots, The latest update has now been pushed to the beta branch! This update includes improved game feel and bug fixes. This is a small bug fix release, the issues from the last beta build are still being worked on and have not been fixed for this release. Here is a video which shows how to switch to the beta branch: Watch here . New Features & Improvements Improved game feel: We have add…Steam news29 May 2025PolyDestroyer BETA UpdateDear pilots, We are excited to announce the first beta update for PolyDestroyer! This update introduces improved user interface and gameplay flow improvements! Here is a video which shows how to switch to the beta branch: Watch here . New Features & Improvements Improved UI: We've given the main menu, loadout page, and options menus user interface a complete overhaul to improve the navigation o…Major update16 Aug 2024Shield Mechanic + Achievements Update is out now!Dear pilots, We are excited to announce an update to PolyDestroyer! This update introduces the shield mechanic and two new achievements! Here's what's new: New Features & Improvements Shield Mechanic Added: Collect the new Shield Pick-Ups just like you do with health packs. Your ship can hold up to three shields at a time, displayed on the HUD. To activate a shield, press E on the keyboard, Y o…