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Cosmic ConstructNews[Devlog] February 2026 - Week 3
In-game event

[Devlog] February 2026 - Week 3

Cosmic Construct · published 3 Mar 2026, 05:47 UTC

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Welcome to the 63rd week devlog for Cosmic Construct. Sorry for the delay, I've had a pretty bad cold and fever. Just starting to get out of that, and am leaking from my face.

To follow the game's progress you can join me at:

  • My bluesky account which gives more frequent updates.

  • The Cosmic Construct community discord server.

  • Also Wishlist Cosmic Construct on Steam and follow it's steam page.

---Structure ArtI did a couple of frames of one of the late game building interiors. I've been prepping some of the placeholders that will be imported for the shift of focus back to gameplay development. Also, planning out some progression for some of the late game structures that have yet to be integrated like the Palace, Citadel, and others.Side ProjectsWorking on anything while sick is pretty difficult so I did some more vibe coding practice. I watched this youtube video about the non-duality of photons, and went about testing to see if I could use that knowledge to build a simulated quantum bit. The answer to that question was kind of. It couldn't solve any actual quantum problem, or rather did, but without any kind of accuracy or consistency. Not greater than random chance. Bummer.Here is a 3D idle game where you construct layers of a dyson sphere around the sun, building up in complexity as each layer is built. Played this for like an hour, which is longer than it took to make. So I consider that a win for rapid prototyping. It's pretty fun to watch, as it has glowing "ships" that transport materials around.I am going to participate in DriveThruRPGs Pocket Quest 2026 Jam. I've never done this before despite selling games there since 2021. This won't have any AI generated content. It will be a good old game solo developed by yours truly. I already have a prototype I am testing.I've also been in the mood to make CYOAs lately, and I already got one pushed out this week anonymously. (I don't want it associated with my other work, which is generally family friendly.)This new CYOA is based in my universe of Keygemin, and will be a refresh of the old one which is based on Windborne Kin. This one will be more personality and choice driven than by game mechanics alone. It'll be fun, I look forward to sharing it once its done.

---

As was stated before, this will be the last week assigned to structure art before I move onto code. This week I'll be creating a supermajority of the placeholder assets, and structure icons to get ready for functional testing. Until a large portion of the mid-late game logic is programmed in, the pawns will be interacting with giant rectangles that say the word "Colosseum" or "Resort". But at least you'll know what they are doing.

- Structure Art

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