Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CardeneerNewsUpdate 62.17 - It
Game update

Update 62.17 - It

Cardeneer · published 7 Oct 2024, 14:14 UTC · build 15954269

All newsPlayers around this dateRead on Steam
  • Most "When..." abilities can now target "it".
  • Added ability trigger: On Accumulate|Dissipate.
  • Added multiple ability "When" triggers for depowers|empowers|accumulates|disipates.
  • Many "When..minion" triggers now have a card option instead of minion.
  • Challenges with a deck and sub challenges now has to be beat before you can see inside.
  • Challenges with sub challenges now show a completion percentage.
  • Challenges now have a padlock on them if you cannot play them yet.
  • Added condition: If <player> have X <type> cards removed from play.
  • Added better error message to some save errors
  • Made Shroud description more clear.
  • Removed small delay when rendering a card.
  • Fix issue with card rendering.
  • Fix issue where you could skip a challenge.
  • Fix issue with image upload.

Note: "On Accumulate|Dissipate" is "On Stack|Unstack" that was mentioned in a previous update. (forgot to actually add them to the game.)
They trigger when a stackable type/ability is added/removed on the card.
It was decided to rename them since they can be confused with stacking a card on another card, and this is something I want to be added in the future.

More from Cardeneer

Other announcements

All news
Game update10 Jan 2026Update 62.28 - Card design overlays- Added "Add visibility condition" option to card design nodes This allows you to specify an ability on a design node (image, text, layout etc.), then that node is only shown when a card has that ability. There is a visibility checkbox for debugging, it has no effect in game.Game update21 Dec 2025Status on the update to GodotIt’s been a long time since the last update, sorry about that. Here’s some screenshots of what I’ve been working on: Main menu will show trending mods at the bottom and players can scroll down to see more. (Menu buttons will change) Collection. (layout hasn't changed) Card editor. Design editor. Rules editor. Big new features and changes in the godot version. · UI overhaul. · A mod.io account w…Game update3 Oct 2025Update 62.27 - Fixes- Unity security fix - Fix table / board image not enabling the save button I got this message from unity today: TLDR: No need to worry, just make sure to update.