Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CardeneerNewsStatus on the update to Godot
Game update

Status on the update to Godot

Cardeneer · published 21 Dec 2025, 15:33 UTC · build 20559755

All newsPlayers around this dateRead on Steam

It’s been a long time since the last update, sorry about that. Here’s some screenshots of what I’ve been working on: 

Main menu will show trending mods at the bottom and players can scroll down to see more. (Menu buttons will change)Collection. (layout hasn't changed)Card editor.Design editor.Rules editor.Big new features and changes in the godot version.

  • UI overhaul.

  • A mod.io account will no longer be needed to play/download mods, players still have to accept terms, and mod publishing still needs an account. This removes a big barrier for players to play mods as login is no longer needed.

  • Godot enables support for more image types: svg, bmp, jpg, tga, webp. Embedding images in text. And I removed the image size limit.

  • Lots of many more smaller quality of life features. I.e. Reorder/move abilities, challenges and design nodes with drag & drop.

And now, let's be real.The update will not come out this year. Yeah, it was naive of me to think I could convert years of work into a new engine in a few months, and I made it worse by adding more features. Progress was fast at first, then became slower and slower. I think I'm slowly burning myself out by working on the same thing over and over without releasing anything, so I’m going to take a Christmas break and try to reset a bit.This project initially started because I wanted to try releasing a small CCG and see how it goes, but it evolved into a kind of card game platform/simulator/sandbox. That is much more exciting, but on the other hand, the scope changed into a gigantic project without really thinking it through properly.I cannot keep this as my main focus without it being sustainable, you need money to live. And realistically the update is probably still months away, even after the update, I still think it needs a lot of polish before it will be in a state where it could become more sustainable.Next year I'm going to try having multiple projects I can switch between, so I will work on both Cardeneer and a few smaller games. Hopefully this will allow me to avoid burn out, and I want to try releasing a few smaller games to see how that goes. If that doesn't work out, I’ll have to look for freelance work or maybe a part-time job.Thank you for sticking around despite all the delays.TLDR: update delayed, taking a break, will also work on more projects, sorry and thank you for sticking around.

More from Cardeneer

Other announcements

All news
Game update10 Jan 2026Update 62.28 - Card design overlays- Added "Add visibility condition" option to card design nodes This allows you to specify an ability on a design node (image, text, layout etc.), then that node is only shown when a card has that ability. There is a visibility checkbox for debugging, it has no effect in game.Game update3 Oct 2025Update 62.27 - Fixes- Unity security fix - Fix table / board image not enabling the save button I got this message from unity today: TLDR: No need to worry, just make sure to update.Game update15 May 2025Update 62.27 - Restore health upgradeGame now tracks max health from buffs and debuffs. · Added rule under abilities: Restore uses max health. · Added ability effect: Summon to the enemy's field X <card>. · Fix abilites being in the wrong files. · Fix issue where an aura could give an error. Just a small update while you wait. Some bugs have accumulated, but they are mostly issues with the unity version, so I would rather work on…