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SeablipNewsWizard & Flags Status #2
Community

Wizard & Flags Status #2

Seablip · published 25 Sep 2024, 20:20 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

I'm thrilled to let you know that I'm making great progress on the next major update, "Wizard & Flags" and I expect it to be ready by late October or early November.

I want to say a huge thank you for all the supportive comments and messages—your encouragement really means the world to me, and I'm grateful for your trust.

New World Map

This upcoming update brings a significant change that will change the world entirely!! Instead of navigating one big world (when sailing), it's now split into several distinct areas. Each of these areas has specific difficulty levels and themes, helping both new players and veterans to understand the challenge level and seek out adventures at their own pace.


This is still a bit rough, but here's a sneak peek at what's coming with the new world map:

  • Each new area offers a navigable map similar in style to the old world, but with varying sizes—some smaller, some larger.
  • The map will feature random challenges that change daily to keep things exciting.
  • As you unlock new areas, you'll discover even more regions and challenges.
  • You'll be able to fast-travel between any areas you've unlocked.

World Area


The home area will be a more relaxed environment, featuring fewer enemies and an easy difficulty setting. After the fortress update, you might encounter stronger enemies here if you’ve upgraded to a better island.

Compatibility with Existing Saves


Rest assured, the update will work with your existing save files. While you won't lose any progress, you'll need to rediscover some areas, and a few islands might be locked until you've completed certain challenges. If you've saved your game outside of the home area, you'll respawn just outside your home island to avoid awkward situations like being trapped inside an iceberg.

I know many of you have asked for a bigger world. Some players want the game to be more difficult, and others want it to be easier. I think this update will make Seablip a little better on all those requests. The game still needs a lot of balancing, but I think this is one step in the right direction.

Thanks once again for your ongoing support and enthusiasm! I'm going back to developing.

Best,
Jardar

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