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Golel DemoNewsDemo build version 1.4.0, and asking for your opinions.
In-game event

Demo build version 1.4.0, and asking for your opinions.

Golel Demo · published 19 Sep 2024, 22:57 UTC

All newsPlayers around this dateRead on Steam

I have uploaded and released Golel Demo build 1.4.0.

I have been fixing a lot of issues, and improving things in this version.

Here is a list of some of the issues that have been fixed, or attempted to fix:

  • Fix undead walk loop.
  • Cave walls have issues with geometry, visible in VR.
  • Deal with blood decal and moving to ragdoll.
  • Prevent slime being push back kicked.
  • Fix slime spill animation.
  • Fog GPU RAM bug.
  • Disable camera filter for VR
  • Improve defend animation and sound for gnome
  • Bug kicking crate side look.
  • Wheel lever, add cover for floor.
  • Mushroom broken after kick.
  • Orc kick bug with mouth.
  • Ogre kick bug.
  • Orc Defense sound.
  • Riposte stance doesn't work(visually)
  • Attacks cross river, like charge hack, bug.
  • Defend animation gnome, Ogre.
  • Jaw broken after kick for Hellrot like Orc.
  • Puncture Head cancels break armor.
  • Miss audio for kick and puncture head missing, doesn't miss for break armor.
  • Spider eyes don't shut on ragdoll death.
  • Defense animation hell rot.
  • Save rock rotation, and maybe also vegetaition?
  • Morning star a bit too shiny?

Asking for you opinions


I have developed the Demo for quite some time.
I am also going to participate in the coming next fest, I hope you will be able to play it during next fest.
However, I would like to tell you a few things, and ask your opinions.
You don't have to answer all or any of those questions, just if you want to.

  1. What do you think of the Demo so far?
  2. What do you think of the trailer as a player's POV?
  3. How many hours of gameplay do you think the Demo is(for you), and how long would you want the full game to be?
    The goal is that the Demo is the first chapter, and there will be between 4 and 5 chapters total, with total 30 gameplay hours.
    Each chapter is a new "biome" with new enemies and new weapons/riddles/envirnoment and all the good stuff.
    We had about 12 different monsters in the first chapter already.
    I think none of them will appear in the following chapters.
  4. What is your opinion of a "challenge mode" where levels are procedural generated, with no major story and the goal is just to finish the game Rogue Like style?
  5. Do you want the challenge mode to come at release?
  6. Do you think the Demo should have challenge mode as well?

Asking for "marketing help"


How do you think I can bring more players to this game?
Are there things I need to change about the Demo or store page to make it attract more players?

Thanks everyone for your support.
You don't have to reply to those questions,
I will also create those questions in the discussions at the game's hub.

https://steamcommunity.com/app/2577730/discussions/1/4842021860590820254/

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