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Sweet SurrenderNewsUpdate 12 - Complete Revamp of the Final Boss
Major update

Update 12 - Complete Revamp of the Final Boss

Sweet Surrender · published 20 Sep 2024, 06:51 UTC

All newsPlayers around this dateRead on Steam

Hello friends,

Update 12 is here, and we’re excited to share the new changes. Just like all our previous updates, this one is free. We look forward to your feedback, enjoy!

The Final Boss


We’ve reworked the final boss (and its arena) from the ground up to give you a whole new finale experience. The final boss was one of the last things we added right as we were barrelling towards launch three years ago (September 30th 2021). Just like other parts of the original game, it never got to enjoy as much love as it needed. We made a first pass to address that in Update 10 back in May.

We’re now back with a full rebuild of the final boss, with an expanded arena, destructible cover, missile launchers, a shield system, homing bullets, new attacks, new phases, new visuals and various other improvements. The final boss is now a proper challenge.

We would love to hear your feedback!! We encourage you to try different approaches to taking on the final boss.

Btw, the Lunatic version of the final boss is also crazier. Good luck!

Consequences


Making the final boss so much harder means that it also takes more time to beat the game. This directly affects time-based Leaderboards. After consulting the community, we’ve decided to reset the leaderboards for the Lunatic and Sniper classes, both of which are time-based.

We also left an archive of the old leaderboards, which you can consult if you ever had a valid run before.

Grenade Launchers Love


In Update 11, we tweaked the Grenade Launchers, their behaviors, timing, fuse, and a lot of physics and collision behavior. In investigating one reported issue (exploding grenades if you were holding the weapon too close to your face), we made several improvements to both grenade launchers, including falloff damage based on distance.

The Tier 2 Grenade Launcher now shoots Sticky grenades.

The Tier 3 Grenade Launcher now shoots Impact Cluster grenades with a mid-air 4-way split.

We’ve also fixed several bugs, including the aforementioned head explosion issue (by disabling any collisions between grenades launched by you and your head collider).

Teleport Movement


Off the back of Update 11 where we improved the teleport behavior quite a bit, we saw a few more edge cases we could better deal with, especially in the situation where you have teleport and rotate on the same stick. Small adjustments but hopefully for the better.

ProTubeVR Haptics


We also made improvements to our ProTubeVR haptic feedback integration so that players will get a more consistent experience. These improvements also apply to dual-wielding players.

What’s Next


Can you believe that we have not just one but two more updates already cooking for you? Update 13 is going to bring another set of beautiful visual and environmental improvements. More on that soon. Update 14 is shaping up to be a big pass on Chips, Balancing and perhaps, new upgrades. Stay tuned.

And if you love this game and want to see more updates, please tell your friends and/or leave a nice review. Every bit helps.

Love,
Salmi Games

Release Notes

New Boss Mechanics


New fight mechanics including:

  • Missile Launchers
  • a Shield System
  • Destructible Cover
  • Homing Bullets
  • More complex spread patterns

Improvements

  • Boss: revamped final boss arena
  • Boss: added and improved particles (including new missile explosions)
  • Boss: improved atmosphere, skybox gradients
  • Boss: added more background details
  • Boss: added sky fade-in and fade-out
  • Boss: improved attacks, balancing, telegraphing of actions
  • Boss: new shield fade-out animation
  • Boss: improved sounds, added new effects
  • Boss: improved intro and outro sequences
  • Improved Lunatic Final boss
  • ProTubeVR: better integration to support dual-wielding hand-guns
  • Reset leaderboards for Lunatic and Sniper, added archive of old leaderboards
  • Grenade Launchers: implemented damage falloff behavior
  • Grenade Launchers: swapped launcher projectiles between Tier 2 and 3 launchers
  • Grenade Launchers: Tier 3 projectiles are now cluster grenades with mid-air split

Bug Fixes

  • Boss: fixed final explosion
  • Boss: fixed sticky grenades on shield
  • Fixed temporary speed buffs removing permanent ones
  • Grenadier class unlocks are now saved correctly
  • Damage Dealt now takes into account Guardian Bots and Turrets
  • Guardian Bots no longer display damage numbers twice
  • Fixed Null error when explosions interact with dead bot parts
  • Grenade Launcher projectiles no longer collide with the player
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