
Hello everyone, we released an update in late July to officially support the Steam Frame, this seems like a good time to share it again.
Fixed a chip not appearing on the wall
Fixed EchoNade not being upgraded upon pick up
Optimized rendering, Simplified colliders and added Texture atlases, all for main menu
Reduced memory allocs on hand grabbing checks, falldown checks and hand smoothing
Custom graphic settings for Steam Frame
We also released a devlog to accompany the build. Check it out!