Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SeablipNewsSeablip Official Roadmap to 1.0
Community

Seablip Official Roadmap to 1.0

Seablip · published 7 Sep 2024, 10:37 UTC

All newsPlayers around this dateRead on Steam

Ahoy!

As promised, here's the official Roadmap for Seablip's journey to EA. This outlines the key milestones I focus on to bring Seablip to version 1.0. While you won't get every detail, I hope you get a sense of what's to come.

Between major updates, there will be smaller updates. I will also spend a lot of extra time after each major update to focus on bug fixing.

1. Wizard & Flags (Next Update)

  • Customizable flags
  • Wizards with spells
  • Goblins


"Slow Spell"


"Magic Magnet Spell"

2. Fortress & Exploration Update

  • Build and upgrade a fortress on your island to defend against enemy raids.
  • Explore the world with outposts controlled by Redcoats, Bluecoats, and Octopus.
  • Discover more islands and embark on randomized quests like rescue missions, destruction missions, and exploration.


Redcoat Outpost WIP

3. Fish & Fight Update

  • Fight on islands using WASD movement, primarily against pirate enemies.
  • Captain Battle (instead of a ship battle, you can sometimes choose to do a "Captain Battle". Your crew and enemy crew are gathered around in a "circle" to see which captain is the best)
  • Enjoy a special fishing mini-game on the world map.
  • Experience a revamped fishing and reward system, + fixing Whalgrim's fish quest.

Watch on YouTube

Controler Update

  • This is overdue! I know I promised to make the game better for a controller than it is today. I apologize for the delay in controller support. While it's not currently optimized, I'm committed to making Seablip controller-friendly. Since I lost a lot of development time as explained in the last community post, I had to make hard decisions on my priorities making the Wizard update priority number one. Right now I can't say where on the Roadmap this step is added. I don't want to disappoint you, but rest assured that I won't stop working on Seablip before it offers decent controller support too!

4. Trading & Economy Update

  • Island Economy
  • Trading wares with different islands and bigger cities is an option to earn coins.
  • Merchant sail routes will be more visible. (Giving you the option to do better trade, or dear for some merchant raiding)
  • Farming and food update.

5. Main Story & Localization

  • Finish the main quest this includes some side quests connected to the main quest.
  • This also includes a couple of boss fights.
  • Localization.

- Jardar

More from Seablip

Other announcements

All news
Esports29 May 2026Throwback and the Journey to 1.0Road to 1.0 Hi everyone! I am so happy that I can finally start focusing on Seablip's 1.0 release. This might take me some time—it might be sometime in 2027, as I have ambitious plans—but I will also try to keep the scope down. I am, after all, just one developer. My plan is mostly about adding more "juice" to existing systems, adding more quests, and improving what is already there. I want to…Game update29 May 2026Hotfix 0.8.5_15Changelog / Bugfix 0.8.5_15 · BUGFIX: Barrel crew boarding castles did not work!! · New: Longdog quest is now protected by a easier castle! · If you revive crew on menu (while home) they will be sent to home island if ship is full · Buy crew on home island (from world map HUD) will send crew to island if ship is full · Buy crew from other islands (world map HUD) will now send crew to empty bott…Game update27 May 2026Hotfix 0.8.5_10Changelog / Bugfix · Fix: Could lose focus in Ship Salvage mode using R2 · Fix: Flying fish and seal (world map) despawn bug · Fix: Scrollbar update for Merchant items (works with Gamepad) · Fix: Scrollbar update for Equipment (had minor bugs) · Fix: could not trash castle equipment using the trash button. · Fix: Virtual mouse available again (Currently only work as a helper if gamepad gets sof…