Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SeablipNewsWizards & Flags Update One Knot Away!! - Experimental Branch Out Now
Community

Wizards & Flags Update One Knot Away!! - Experimental Branch Out Now

Seablip · published 26 Oct 2024, 19:52 UTC

All newsPlayers around this dateRead on Steam

Ahoy, everyone! Seablip's next major update: Wizards & Flags is just around the corner, but I need your help with feedback!

The Wizards & Flags update brings a lot of changes!! A new ship, magic, more enemies, more challenges, and a new faction: Goblins. The World Map has also changed!!

A huge rebalance of gold has also happened. This is by no means ready, but there is a huge rebalance of gold rewards in the game. I'm sure you will get very rich in this version too and at some point won't know what to spend gold on. For that, I want to say that there will be a lot of content to spend that shiny gold on when the next major update is out.

Magical Shield is reworked. And more.

I'm most likely going to release the game sometime next week, but it would be super valuable to get some early feedback from players who want to test the experimental build right now.

Be aware that it is experimental. Not all content is finished yet. Sound is missing, and you should back up your saves before you start.

I encourage you to start a new game when you play the experimental build. Since the game has changed a lot since the last time you played.

  • It would be super valuable to know what it's like to start the game from scratch, but I'm also interested in feedback from players with "old saves" - so do as you like!

To join the branch:

  • Back up save data. Found at “C:\Users\USERNAME\AppData\LocalLow\Vibedy\Seablip\SaveData\Saves”
  • Copy the SaveFiles folder and put it on the desktop or something.
  • Go back to Steam, right-click on Seablip, and select Properties. Select tab Betas. Type in the code: experimental and hit the button Check Code. Now select the branch from the drop-down list.
  • Enter password: “ experimentalbeta”
  • Restart Steam to trigger Steam client to download the update.

Any feedback from playing on the Experimental branch should be reported on the Steam Forum (mark it as "Experimental Build", or on on Discord marked with the experimental tag, or you could send me an email from here.

Best Jardar

More from Seablip

Other announcements

All news
Esports29 May 2026Throwback and the Journey to 1.0Road to 1.0 Hi everyone! I am so happy that I can finally start focusing on Seablip's 1.0 release. This might take me some time—it might be sometime in 2027, as I have ambitious plans—but I will also try to keep the scope down. I am, after all, just one developer. My plan is mostly about adding more "juice" to existing systems, adding more quests, and improving what is already there. I want to…Game update29 May 2026Hotfix 0.8.5_15Changelog / Bugfix 0.8.5_15 · BUGFIX: Barrel crew boarding castles did not work!! · New: Longdog quest is now protected by a easier castle! · If you revive crew on menu (while home) they will be sent to home island if ship is full · Buy crew on home island (from world map HUD) will send crew to island if ship is full · Buy crew from other islands (world map HUD) will now send crew to empty bott…Game update27 May 2026Hotfix 0.8.5_10Changelog / Bugfix · Fix: Could lose focus in Ship Salvage mode using R2 · Fix: Flying fish and seal (world map) despawn bug · Fix: Scrollbar update for Merchant items (works with Gamepad) · Fix: Scrollbar update for Equipment (had minor bugs) · Fix: could not trash castle equipment using the trash button. · Fix: Virtual mouse available again (Currently only work as a helper if gamepad gets sof…