Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Node FarmNewsNode Farm - v1.3 - logic system improvements + game balancing + bug fixing!
Game update

Node Farm - v1.3 - logic system improvements + game balancing + bug fixing!

Node Farm · published 3 Dec 2024, 21:51 UTC · build 16620614

All newsPlayers around this dateRead on Steam

Hello Node Farmers!

Well, it was fast, but today I deployed a new major update - v1.3!
This time I focused more on game balancing and a few interesting improvements in the logic system.

In the next updates, I would like to focus more on the game balancing and I will be glad for your feedback! So if you find the game too easy/too hard, or some things useless/too OP - please let me know :)

I am thinking about introducing difficulty levels (standard ones like easy/medium/hard) with various features disabled/enabled and some stats adjusted depending on the level. All of us while playing have a different feeling about the game. I would like to make Node Farm as accessible as possible based on your personal preferences :)

Thank you in advance!

Let's take a look at the changelog:

Major changes

  • New: logic port added - it can be used to transfer wireless logic signal over a long distance. Now you can make a CPU island that controls the logic and just wire logic ports with road switches remotely!
  • New: logic clock added - it ticks from time to time changing its logic state and triggering other logic nodes (the timing is configurable)
  • Change: logic gates cooldown is reached instantly when the input signal changes - logic systems are much more responsive (near-instant on the input logic state change - check out the video below)
  • Change: buying island - a reroll is removed, but there are 7 islands to choose from now.
  • New: borderless window mode added - now you can play idle mode while working on 2 monitors!
  • Change: Global modifiers that the player gets with an island - (multipliers only, not the adder ones) - were too OP. I removed them for now. They are still available in previous saves for compatibility, but no more for new islands
  • Change: standard buffs radius is 2x smaller - it was too OP as well, especially with a compact builds

Minor changes

  • Change: More on-hover hints added (like "with filter", "global modifiers")
  • Change: Money is visible now in the "buy island view"
  • Bug: node price overloaded on high prices - fixed
  • Bug: Grabbing island buff resets the timer - fixed
  • Bug: Non-removable nodes could be swapped with other nodes of the same size. Including the boss (!).
  • Bug: holding shift was not preventing small nodes from placing on connections (holding shift while placing any node should not auto-connect it to anything) - fixed
  • Bug: island price glitch when finishing the last boss (it had an enormous number for a moment)
  • Change: pigs and rabbits require less resources and produces more meat

Changed, but still in progress

  • Change: "storage priority" algorithm (storage priority over production nodes) affects only storages on the same island as the consumer (kitchen/crafter/seed) that needs the resource. It prevents consumers from getting resources from storage a few islands away, and at the same time makes this mechanism more reliable. It still uses heuristics that are not 100% deterministic - I am working on improving it, so if you find that it is not working as designed - let me know! Optimizing this one is still in progress :)

A short video showcasing the changes: https://www.youtube.com/watch?v=PEAHLsNY0uA

I tested all of them as far as I could as a solo dev with a "normal daily job" and family, but there may be issues I missed - if you find any - let me know on Discord or Steam Discussions! I am fixing them regularly :)

Thank you all for your support and have fun!
ByerN

More from Node Farm

Other announcements

All news
Game update13 Mar 2025Node Farm - v2.1 - Rotate, Flip and more!Hello Node Farmers! A new update v2.1.0 is released with a few QoL improvements and bug fixes! :) Changelog: · New: now you can rotate and flip a selected group of nodes using R (rotate) and F (flip)! · New: sandbox-big farm added - a new checkbox when you start a new game in Big Farm mode. Just like a classic Sandbox mode, it introduces 3 cheat nodes but there is no meta gain (and no new game…Major update3 Feb 2025Node Farm - v2.0 - Big Farm mode!Hello Node Farmers! After a few months of adding improvements and features - Node Farm is entering a new era - version 2.0! I introduced a few big things that I would like to share: Big Farm Big Farm is a new mode that focuses (like the name suggests) on building big farms! It is an alternative version of gameplay (compared to the previous one - roguelite) and I think that it may be a preferred…Game update10 Jan 2025Node Farm - v1.8 - Copy/Paste/Blueprints + Storage improvements!Hello Node Farmers! This time something smaller but still interesting! Update v1.8 introduces copy/cut/paste/blueprints functionality and more tweaks on how the storage works! More info below: Changes · New: Copy/Cut/Paste added - as before, you can select nodes but now also - use CTRL+C to copy them (or CTRL+X to cut) and CTRL+V to paste. You can see the price of nodes that you want to paste -…