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Node FarmNewsNode Farm - update v1.1.1 - a lot of QoL fixes!
Game update

Node Farm - update v1.1.1 - a lot of QoL fixes!

Node Farm · published 23 Nov 2024, 17:49 UTC · build 16511792

All newsPlayers around this dateRead on Steam

Hello!

Thank you all for your feedback, I made a lot of fixes/improvements/changes according to it! Let's take a look at a changelog of update v1.1.1:

Major

  • New: Block resource production if there are no available consumers waiting for it - no more waste!
  • New: Resource transport as resource icons, not dots - it is much easier now to see what is going on. The icons/dots display can be disabled/enabled in the settings.
  • New: A possibility to clear one specific resource in the chest - no need to clear all the storage if there are a few not-wanted resources.
  • New: an indication that a node is not connected - there will be a red frame around the node if it is not connected to anything and it should. I will be working on expanding this QoL feature more in upcoming patches!
  • New: a cluster of storages synchronize to send resources one after another (not all storages at once as before). It makes the resources transport more efficient :)
  • Change: grabbing a node is faster by default and the grab speed can be configured in the settings - no more annoying waiting when playing without a keyboard!
  • Bug: the game unpauses itself when clicking on a configurable node - it is fixed now!
  • Bug: performance - multithreading was not used for path calculation - it will work faster on bigger farms now
  • New: pressing ESC in the main menu goes back to the game if it exists

Minor

  • Bug: The boss can be rerolled - reroll removed on the boss island, it was useless
  • New: pressing ESC cancels "delete mode", and "show connection mode" (instead of going back to the main menu immediately)
  • New: pressing ESC cancels the warning (like the one when the player clicks "Ascend")
  • New: seed nodes connect automatically to other seed nodes
  • Change: pickled cucumber moved to the first page so the complexity on the beginning is less steep (instead of french fries that require oil)
  • Bug: performance - the game was recreating all graphics when changing views (frequent long loading time on big farms)
  • Bug: a fish food icon is displaying now

A short video:
Watch on YouTube

In the next updates, I am going to work more on QoL improvements, removing soft locks and alternative economy without a money cap. After the game will be stable, I will move forward to add more interesting content :)

As always, I am very happy to hear more of your feedback and improve the game as best as possible! It is a great help!

Thanks for playing!
ByerN

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