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AutoDepth Image ViewerNewsUpdate Nov 28
Game update

Update Nov 28

AutoDepth Image Viewer · published 28 Nov 2024, 20:57 UTC · build 16563598

All newsPlayers around this dateRead on Steam

-Added a new feature to the toolbox to cast a screen/monitor and depthify it.

Woooo
More difficult than I thought to implement this. Individual parts aren't that hard but getting it all to come together seamlessly is tricky.
I think I lied when I said it would run the same as the realtime video stuff.
It's just inherently more taxing to capture the screen, but more than that, frames can't really be buffered and batched together because you cannot simply look into the future to see what the next frame will be like you can with a video.

I might revisit batching as a setting at the cost of extra latency but I just wanna get this feature out for the sale going on right now.
I think there may be various performance pitfalls but eh, I get about 30 depth frames a second on my kinda older mid range system, so I think it's well enough for now.
Part of the problem is just that without batching, the effect of turning down the depth model/resolution isn't really noticeable past a certain point because the performance bottleneck becomes one of just moving the data onto/off the GPU and scheduling less work, more often.

Anyway, enough techno-rambling.
Enjoy the screen casting, and let me know if you have any ideas to make it nicer to use.
I think the holy grail would be being able to capture specific windows as well and be able to virtually send clicks so you dont have to tab between things, but that's wayyy too much work just to avoid some extra clicks.
Though it may be possible to implement the virtual clicking part at least which may be useful for VR/second monitor situations.
Not sure if that would increase the chances of antivirus programs flagging it falsely as malware.
I'm already hoping that implementing screen capture libraries doesn't do that 😅

Also I will soon look into some other requested features now that this is done.

More from AutoDepth Image Viewer

Other announcements

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Game update19 Jun 2026Patch Jun 19Fix some extremely dumb issues affecting video depth prediction, caused by python being garbage, I swear I didn't even touch the code.Game update19 Jun 2026Update Jun 18-(Hopefully) improved perspective correction, especially for the new high depth model. -Fix high video model inverted depth -Fix 3D export not working -Most things should use case sensitive paths now which i guess matters if you're loading images from a NAS or w/e -Probably some other boring stuff I forgot about Well, this took way too long. I fixed the perspective stuff mostly a few months ago…Game update23 Jan 2026Update Jan 22-Updated the built-in 'High' model to DepthAnything3 Mono Large ~I finally had some time to mess with this again and somehow managed to figure out how to get the DA3 models baked into onnx while still supporting both variable resolution input and fp16 ~At least for now only the large model is used as for some reason on small and base models for DA3 the quality is really bad? In my testing anywa…