Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AutoDepth Image ViewerNewsUpdate Jun 18
Game update

Update Jun 18

AutoDepth Image Viewer · published 19 Jun 2026, 04:14 UTC

All newsPlayers around this dateRead on Steam

-(Hopefully) improved perspective correction, especially for the new high depth model.
-Fix high video model inverted depth
-Fix 3D export not working
-Most things should use case sensitive paths now which i guess matters if you're loading images from a NAS or w/e
-Probably some other boring stuff I forgot about

Well, this took way too long. I fixed the perspective stuff mostly a few months ago but didn't want to push the update until i could confirm that it looks better in VR but the stupid quest was busted so I gave up and then got really busy with other things and just kept putting it off I guess. Woops.
Anyway whatever. I thinkkk it should be better now and mostly fix the whole 'tunnel' effect thing.
I think before I was using some hacked together exponential algorithm that worked well for shallow depth ranges of older models but if the new one outputs a high range depth the old perspective method just kind of couldn't cope at that scale and even if you tried the background would expand way too much and break everything.
Now I've added a more physically correct model and some automatic adjustments so that it should stay relatively stable when moving the image away or scaling it because there was definitely an issue with that before as well.
You may need to adjust your saved perspective values but I don't think they should change again.
Might want to back up your img data before running if you care about them, just in case.

More from AutoDepth Image Viewer

Other announcements

All news
Game update19 Jun 2026Patch Jun 19Fix some extremely dumb issues affecting video depth prediction, caused by python being garbage, I swear I didn't even touch the code.Game update23 Jan 2026Update Jan 22-Updated the built-in 'High' model to DepthAnything3 Mono Large ~I finally had some time to mess with this again and somehow managed to figure out how to get the DA3 models baked into onnx while still supporting both variable resolution input and fp16 ~At least for now only the large model is used as for some reason on small and base models for DA3 the quality is really bad? In my testing anywa…Game update12 Sep 2025Patch September 11th 2025I wrapped the transform stage into the onnx model to avoid cpu stuff I guess, along with some other minor improvements this should slightly increase performance on non nvidia GPU's