-(Hopefully) improved perspective correction, especially for the new high depth model.
-Fix high video model inverted depth
-Fix 3D export not working
-Most things should use case sensitive paths now which i guess matters if you're loading images from a NAS or w/e
-Probably some other boring stuff I forgot about
Well, this took way too long. I fixed the perspective stuff mostly a few months ago but didn't want to push the update until i could confirm that it looks better in VR but the stupid quest was busted so I gave up and then got really busy with other things and just kept putting it off I guess. Woops.
Anyway whatever. I thinkkk it should be better now and mostly fix the whole 'tunnel' effect thing.
I think before I was using some hacked together exponential algorithm that worked well for shallow depth ranges of older models but if the new one outputs a high range depth the old perspective method just kind of couldn't cope at that scale and even if you tried the background would expand way too much and break everything.
Now I've added a more physically correct model and some automatic adjustments so that it should stay relatively stable when moving the image away or scaling it because there was definitely an issue with that before as well.
You may need to adjust your saved perspective values but I don't think they should change again.
Might want to back up your img data before running if you care about them, just in case.