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AutoDepth Image ViewerNewsUpdate Jan 22
Game update

Update Jan 22

AutoDepth Image Viewer · published 23 Jan 2026, 02:22 UTC

All newsPlayers around this dateRead on Steam

-Updated the built-in 'High' model to DepthAnything3 Mono Large

~I finally had some time to mess with this again and somehow managed to figure out how to get the DA3 models baked into onnx while still supporting both variable resolution input and fp16
~At least for now only the large model is used as for some reason on small and base models for DA3 the quality is really bad? In my testing anyway, maybe because they're not specifically mono versions idk.
~This should be a straight upgrade over DA2 though as I've observed much better overall relative scaling and details. Faces on DA2 looked pretty weird off angle, but now they look pretty decent still I think.
~I made this the default model when using 'auto' and you have a cuda capable GPU, for anyone else it can be forced on by selecting high in the advanced settings. The performance is probably still fine for images.

-Image foreground/background clip now saves with per-image settings

-Added a hand size slider in the visualization setting of the toolbox

-Added a new model setting "Manual" which disables the depth generation for images

~If you really like tinkering, this can perhaps be used to set up an external tool to handle generating depth for images.

~The depth gen window will still be opened to handle generation for videos as that is a much more tightly integrated process.

~Whatever custom solution just needs to read the files paced in steamapps/common/AutoDepth Image Viewer/Midas3/input and put whatever output into the corresponding output folder

~pfm and 16bit grayscale png are supported

More from AutoDepth Image Viewer

Other announcements

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Game update19 Jun 2026Patch Jun 19Fix some extremely dumb issues affecting video depth prediction, caused by python being garbage, I swear I didn't even touch the code.Game update19 Jun 2026Update Jun 18-(Hopefully) improved perspective correction, especially for the new high depth model. -Fix high video model inverted depth -Fix 3D export not working -Most things should use case sensitive paths now which i guess matters if you're loading images from a NAS or w/e -Probably some other boring stuff I forgot about Well, this took way too long. I fixed the perspective stuff mostly a few months ago…Game update12 Sep 2025Patch September 11th 2025I wrapped the transform stage into the onnx model to avoid cpu stuff I guess, along with some other minor improvements this should slightly increase performance on non nvidia GPU's