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Reindeer StoryNewsReindeer Story is here!
Steam news

Reindeer Story is here!

Reindeer Story · published 1 Nov 2024, 05:42 UTC

All newsPlayers around this dateRead on Steam

Hi Deer Fan!

It's the 1st of November!

After 4 years of hard work the development Reindeer Story has been completed, and is now available to play! I've gave my all into ensuring the game is as fun and content-packed as I can!

I hope the full release ends up being something that can bring you a lot of joy for many years!

Once you've played it I would love to hear what you think about it! This is my first commercial game and I'm always looking to improve as a developer, feedback is vital!

If you have any thoughts and are able to do so, please leave a review or post a comment of what you think! Based on feedback provided I'll be continuing to update this game to ensure it's the best it can be!

Thank you for all the support!

Azzie

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In-game event30 Oct 2025Version 1.151 - Extra Save SlotsDeer Gamers! It's approaching the 1st anniversary of Reindeer Story... just two days away I can't believe how quickly it came! To celebrate I've released a guide on obtain all the endings of Reindeer Story, check it out! In addition I've released a new version of Reindeer Story. Version 1.151 the key change in this version is a big increase in save slots! New is a "Next" button which will appea…In-game event21 Oct 2025Patch 1.15Deer Gamers... Boo! It's October, spooky month ooo~ One Spooky thing is I updated Gamemaker Studio 2 for the first time since 2022 and had to update Reindeer Story to a new project type... Which is fraught with terror, and the looming spectre of previously working code functioning differently... ooo~ ːsteammockingː To be on the safe side I've done a full playthrough of Reindeer Story and tried…Game update9 Aug 2025Patch 1.41Deer Gamers! Just another small patch. v1.4 improved the games performance while displaying the minimap in big rooms. But after releasing v1.4 I was reviewing the minimap code and thought of a way to make it more efficient in general. Previously the minimap was drawn square by square which was very inefficient as it was drawing ~1600-2500 squares on the screen each frame. It's now done row-by-r…