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Reindeer StoryNewsReindeer Story Eve
Community

Reindeer Story Eve

Reindeer Story · published 31 Oct 2024, 21:49 UTC

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Hi Deer Fans!

It's Halloween! but importantly it's also Reindeer Story Eve! As we exit the spooky month and approach the holiday season Reindeer Story release will mark that moment!

After 4 challenging years of development Reindeer Story has been completed, and will be releasing tomorrow on the 1st of November. I'll be releasing it about 8 hours from now after I wake up early.

It's been a long journey and I've learnt a lot developing this game! I'd like to thank everyone who's played the game, gave feedback, or even wishlisted the game! I'd like to thank anyone who stumbles across the game for the first time for their interest!

I hope the full game ends up being something that can bring you a lot of joy! ːsteamhappyː

I would love to hear what everyone thinks about it! I'm always looking to improve as a developer, so I'm open to feedback so please do provide reviews or post a thread in the community section!

Thanks,

Azzie

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In-game event30 Oct 2025Version 1.151 - Extra Save SlotsDeer Gamers! It's approaching the 1st anniversary of Reindeer Story... just two days away I can't believe how quickly it came! To celebrate I've released a guide on obtain all the endings of Reindeer Story, check it out! In addition I've released a new version of Reindeer Story. Version 1.151 the key change in this version is a big increase in save slots! New is a "Next" button which will appea…In-game event21 Oct 2025Patch 1.15Deer Gamers... Boo! It's October, spooky month ooo~ One Spooky thing is I updated Gamemaker Studio 2 for the first time since 2022 and had to update Reindeer Story to a new project type... Which is fraught with terror, and the looming spectre of previously working code functioning differently... ooo~ ːsteammockingː To be on the safe side I've done a full playthrough of Reindeer Story and tried…Game update9 Aug 2025Patch 1.41Deer Gamers! Just another small patch. v1.4 improved the games performance while displaying the minimap in big rooms. But after releasing v1.4 I was reviewing the minimap code and thought of a way to make it more efficient in general. Previously the minimap was drawn square by square which was very inefficient as it was drawing ~1600-2500 squares on the screen each frame. It's now done row-by-r…