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We Harvest ShadowsNewsDev Update #1: ATV and Exploration
Community

Dev Update #1: ATV and Exploration

We Harvest Shadows · published 26 Nov 2024, 20:09 UTC

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Hey everyone, I wanted to give you an update on We Harvest Shadows and let you know that so many cool things are happening. I can't go into specifics yet, but if there was a best case scenario for finding a great partner to make the game fantastic, then it's (probably) happening.

At first, I was wondering if I should make the game "decent" and get it done fast, but now I've decided that I want to make it the best version of itself, which means I'll need more time and a publisher to make it happen. I think some people were hoping to play the full game really soon, but I'm humbly asking for more time as we work on the full version and make it an unforgettable gaming experience. I'm sorry for the long wait, but it will be worth it. I would be heartbroken if I released a buggy, unoptimized mess, and it took away from the full story and experience. Thanks for your patience!

Anyways, we're working hard and making progress. Last week I worked on new crops and the opening cinematic, and my lead programmer Connor fixed a ton of bugs. I also wanted to show you a really fun tool for the player... the All-Terrain Vehicle, or ATV!

A big part of the mid/end game will be exploring the vast property near your house, and uncovering the history and secrets of this land you live on. Who lived here? Why is it abandoned? Why is there a sinister presence that emerges at night? It's this type of exploration and storytelling that made me fall in love with games in the first place. There will also be lots of secrets to uncover for the perceptive, eagle-eyed player!

You'll also be able to loot each spot and find valuable items, which is why your ATV has a trailer attached to it. You just drop your items in the back and unload them at your house! Also, your map will keep track of each location, telling you if you've cleared an area and found every secret. I really love the Silent Hill 2 map system, so it will probably something like that.

I won't spoil all the locations, but it's over a square mile of places to explore, laid out by hand. The ATV makes it much more fun to find all these places and get to them quickly, and of course, you can upgrade the ATV over time and enhance the storage capacity, speed, and add other cool features.

Thanks for your support of WHS! I'm at 225,000 wishlists now which is unbelievable. I'm excited to make a game that lives up to your expectations. I think you'll agree the wait will be worth it. Until then, take care, and consider subscribing to the WHS newsletter on my website. Thanks again everyone!

- David

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Community11 May 2026We Harvest Shadows Launch UpdateYes, I am still alive! Believe it or not, I’m working long hours on We Harvest Shadows almost every day. I really am putting my all into this project, and I’m really happy with how it’s turning out. I can’t wait for you to play when it’s finally ready. I get a lot of questions (some critical, and rightfully so), and I’ll answer them here and hopefully explain where all the time is going. Q: Why…Community21 Oct 2025Dev Update #5: An updateHi friends, David here, and yes, I am still alive! I am still working on We Harvest Shadows almost every day. I have six contractors who are helping lots too. I just wanted to post something and let you know that this isn’t a dead game... it’s just something I want to take my time on and to make sure it’s bug-free, fun, and memorable. We’re getting closer to reaching that goal each day. I will…Community4 Jun 2025Dev Update #4: Why It's Taking a WhileHi everyone, David here again! Believe it or not, it's almost been a year since I revealed We Harvest Shadows to the world at gamescom 2024. It honestly bums me out a bit because I had been working on this game for about three years prior to the announcement, and I'm realizing there's a lot left to do. I really wanted the game to be out by now, but unfortunately I need more time. I wanted to ex…