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We Harvest ShadowsNewsDev Update #5: An update
Community

Dev Update #5: An update

We Harvest Shadows · published 21 Oct 2025, 00:18 UTC

All newsPlayers around this dateRead on Steam

Hi friends, David here, and yes, I am still alive! I am still working on We Harvest Shadows almost every day. I have six contractors who are helping lots too. I just wanted to post something and let you know that this isn’t a dead game... it’s just something I want to take my time on and to make sure it’s bug-free, fun, and memorable. We’re getting closer to reaching that goal each day.

I will admit that this game is much more complicated than I thought. This has been by far the most complex project I have ever endured. Some days are not very fun and I start to question all my life choices up to this point... but some days are full of pure inspiration. I get genuinely excited thinking about how you, the player, will react to all these crazy things we’re planning for you! I am sacrificing a lot to make sure I finish this project, so just know I’m doing my best and I think the game will be very good when it’s done.

I don’t have a public release date yet; I’m sorry if that’s annoying to hear. I do have an internal deadline in my head that I plan to stick to, but so many things could change, and I don’t want to disappoint people if something unexpected happens. So, the official launch date is “when it’s done.”

I also decided just last week that I was adding too many “new things” that probably didn’t add that much to the final experience, so I am officially committed to a feature lock soon and to solely finish up the story events, lore, and environments. After that period of production, it will be bug fixing, motion capture, and voice acting... then the game is done! So don’t think that I want to noodle on this thing my whole life, because in reality I am really, really, REALLY excited to finally finish this thing and let people experience the horror and emotion of We Harvest Shadows. I can’t wait honestly.

I will probably wait to make any trailers or any big announcements until I have a solid launch day planned. I’m lucky because I have the security to focus on just making the game good instead of concurrently marketing and begging for wishlists... it’s you, the amazing fans, who have secured my future with so many wishlists and followers on Steam. THANK YOU AGAIN!!

Now all that’s left is to make a good game! So easy! 😉 OK, back to work. Thanks for reading.

Sincerely,

David

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Community11 May 2026We Harvest Shadows Launch UpdateYes, I am still alive! Believe it or not, I’m working long hours on We Harvest Shadows almost every day. I really am putting my all into this project, and I’m really happy with how it’s turning out. I can’t wait for you to play when it’s finally ready. I get a lot of questions (some critical, and rightfully so), and I’ll answer them here and hopefully explain where all the time is going. Q: Why…Community4 Jun 2025Dev Update #4: Why It's Taking a WhileHi everyone, David here again! Believe it or not, it's almost been a year since I revealed We Harvest Shadows to the world at gamescom 2024. It honestly bums me out a bit because I had been working on this game for about three years prior to the announcement, and I'm realizing there's a lot left to do. I really wanted the game to be out by now, but unfortunately I need more time. I wanted to ex…Community26 Mar 2025Dev Update #3: Trying Something New with HorrorHi everyone, David here with a new update. There are so many cool things happening with We Harvest Shadows , but unfortunately I can't share anything yet. BUT just know that we're working hard and some amazing things are happening that will make this the best game I could have envisioned. I need more time though, but the wait will be worth it. I wanted to talk about my goals for the horror and…