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We Harvest ShadowsNewsWe Harvest Shadows Launch Update
Community

We Harvest Shadows Launch Update

We Harvest Shadows · published 11 May 2026, 18:55 UTC

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Yes, I am still alive! Believe it or not, I’m working long hours on We Harvest Shadows almost every day. I really am putting my all into this project, and I’m really happy with how it’s turning out. I can’t wait for you to play when it’s finally ready.

I get a lot of questions (some critical, and rightfully so), and I’ll answer them here and hopefully explain where all the time is going.

Q: Why did you announce the game and release a demo when there was so much work left?

A: I truly thought the game would be ready within a year of the demo announcement in August 2024. I didn’t have the money to stretch it any longer anyways. But then something really incredible happened: THE DEMO EXPLODED! So many people came out to support it, including famous streamers who personally wanted to bankroll the whole project. I had the amazing luck to pick any publisher I wanted. So, I went with my dream publisher! And they are giving me all the support I need to make this game EXACTLY the way I want.

In the original plan, the full game would’ve been jankier and more lackluster. I’m trying not to be a perfectionist now, but I don’t want to squander this opportunity and release a buggy mess. So, I made the call to take more time and make a game that lives up to the hype, for me AND for the fans.

It’s been really difficult, but we’re trying to do it right. We’re not throwing out work or iterating for no reason: we’re just trying to make a great game. No bugs, smooth performance, lots of secrets and rich touches, etc.

Q: Why don’t you hire more people to speed up development?

A: I’m proud to say that we are doing that! I am a director in charge of a dozen contractors which is still a weird thing for me to say. I am trying my best to outsource, while also using my “speedy, modified asset pack” dev philosophy... but it’s still hard work. I don’t feel like a natural creative director or manager at all, and it’s been hard making this transition. There’s a saying in management that explains it a bit: “9 pregnant women can’t make a baby in 1 month.” It takes time interviewing, explaining, meeting up, etc. It’s been a huge learning experience for me, but the help is truly speeding up development.

Q: Why don’t you show more previews or sneak peeks on YouTube or social media?

A: This is something I’ve wrestled with a bit. I love showing stuff off in the game, and I actually like marketing unlike a lot of indie devs. HOWEVER... I have so many people excited for the twists and turns of the story, and I’m really worried about spoiling stuff, especially in an atmospheric horror game. I feel like the demo was a great example of the vibe and direction, and I was blessed with hundreds of thousands of wishlists as a result... so now my only obsessive goal is making a game that lives up to the hype. And I’m worried posting stuff on social media will take away my time, AND take away from the final experience for players who see it.

But just so you know, there are multiple chapters full of so many cool unique enemies, events, story beats, etc. I think I’ll post more cool stuff as I get closer to launch day too, BTW.

Q: So, when is it coming out??

A: I have not announced anything yet intentionally, and I still can’t commit to a date, I’m sorry. There’s still too much in the air. However, I do want to say that We Harvest Shadows is not coming out in 2026. I’m sorry if that sucks to hear, but I’m trying my best, and I think you’ll agree that the wait will be worth it. Like Shigeru Miyamoto said, “A delayed game is eventually good, a rushed game is bad forever.”

But 2027? Hmmm... that doesn’t sound impossible. :)

Thank you everyone for the support and your patience. I am still here, grinding away to make something worth your time and money, and I have some help now which is awesome. I promise I'll announce more as we get closer. Take care!

-David

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Community21 Oct 2025Dev Update #5: An updateHi friends, David here, and yes, I am still alive! I am still working on We Harvest Shadows almost every day. I have six contractors who are helping lots too. I just wanted to post something and let you know that this isn’t a dead game... it’s just something I want to take my time on and to make sure it’s bug-free, fun, and memorable. We’re getting closer to reaching that goal each day. I will…Community4 Jun 2025Dev Update #4: Why It's Taking a WhileHi everyone, David here again! Believe it or not, it's almost been a year since I revealed We Harvest Shadows to the world at gamescom 2024. It honestly bums me out a bit because I had been working on this game for about three years prior to the announcement, and I'm realizing there's a lot left to do. I really wanted the game to be out by now, but unfortunately I need more time. I wanted to ex…Community26 Mar 2025Dev Update #3: Trying Something New with HorrorHi everyone, David here with a new update. There are so many cool things happening with We Harvest Shadows , but unfortunately I can't share anything yet. BUT just know that we're working hard and some amazing things are happening that will make this the best game I could have envisioned. I need more time though, but the wait will be worth it. I wanted to talk about my goals for the horror and…