Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
FragsurfNewsv1.2.1 - Tricksurf & maintenance update
In-game event

v1.2.1 - Tricksurf & maintenance update

Fragsurf · published 24 Jul 2020, 15:38 UTC

All newsPlayers around this dateRead on Steam

Hello everybody, this week's development doesn't introduce anything too wild but rather focuses on fixing bugs as well as refactoring some netcode to improve the development workflow for anything in the future that requires networking. Some updates to combat gamemodes are in the works, but not quite ready to share yet.

Patch notes:

General:
The Unity window can be resized again
Fixed resolution not being set on startup (this will take effect on 2nd launch)
Improvements to the workshop ui

Tricksurf:
Increased saveloc cap to 5000, and clear if cap is reached
Parc: level 1 spawn water is now actually water
Parc: Bonus water is no longer blocked by a solid
Parc: Added lower ramp entry north trigger to other side of ramp
Parc: Added crouch boost prevention trigger
Parc: Fixed v ramp top and west ramp top triggers

Combat:
Fixed bug causing movement to get janky after dying
Removed nameplates from combat
Removed zombies on death
Added coilgun (doesn't show in buy menu)
Improved feel of recoil
Sniper doesn't 1-shot legs
Reduced damage of smg
Reduced damage of rifle
Reduced damage of pistol

Editor:
Added FSMPickup component
- Accepts any item name: knife, pistol, sniper, rifle, shotgun, coilgun, smg

More from Fragsurf

Other announcements

All news
Community21 Aug 2026Devblog #3: Firepower, Creator Tools, and Playtest Sign-upsNew Firepower: AK-47 & Rocket Launcher We're adding two new weapons to 4.0, an assault rifle and a rocket launcher: The rocket launcher features a very powerful blast radius which will one-shot players in the immediate radius, and modify their velocity if they manage to survive. Self-damage with the rocket launcher is reduced and can be used for fun movement mechanics. The AK47 is a fully autom…Community12 Aug 2026Squad Up: The Clans, Scrims, and Web Overhaul UpdateLast week I shared news about Fragsurf's UI overhaul and a demo recording system coming to our next big update. This week, we're diving into the competitive update. Combat surf by nature is a very competitive experience. It's niche, hardcore, very difficult, but it's also very exciting and rewarding. Let's kick this off strong: in version 4.0, Fragsurf is getting a completely new competitive ex…Community6 Aug 2026Fragsurf is Evolving: Sneak Peek at the New Replay System & UIFragsurf's development has been a bit of a slow burn, with our last public update rolling out a year and a half ago. But behind the scenes, the work hasn't stopped. Since that last release, I've pushed 18 private builds to test and debug new features. There are a lot of exciting things coming to Fragsurf, and we're finally getting close to our next public release: Version 4.0 . This will be Fra…