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Lonely SpaceNewsLonely Space Demo Update 0.2.08 + Dev Log
In-game event

Lonely Space Demo Update 0.2.08 + Dev Log

Lonely Space · published 9 Jul 2024, 21:53 UTC

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Enemies and AI

  • New enemy: Infected station staff with a pistol
  • Infected staff foes now can dodge melee attacks
  • Infected staff foes now can evade headshot when they see the player aiming for their head
  • You can break enemy weapons by shooting it
  • Enemies with melee weapons no longer stand near the tunnels where the player is hiding, allowing themselves to be beaten
  • New enemy: Mutaed lab rat
  • One rat never attacks, it seeks help and run away from the player
  • Rats swarm logic, they attacks the player as a group
  • Improved hearing of enemies up close, reduced when away from the noise source

Suit management

  • New item: Data disk with software for the suit
  • Foe life analyzer soft rework: you need to analyze each new enemy to reveal its life indicator
  • New soft: player visibility and noise analyzer. Shows how visible the player is to enemies at any moment and indicates the level of produced noise
  • New soft: Foe resistances analyzer. Analyzes enemies' resistance to each type of damage
  • Now you can improve the player's inventory size from 70 to 112 cells

Environment

  • Added light switches for most rooms
  • Replaced door unlock buttons
  • Switches and door buttons can be pressed using shots and throwing objects
  • Broken wiring causing electrical damage
  • Added plant pots in recreation areas
  • Added an elevator at the end of the demo
  • Added a security room at the end of the demo, which can be reached in 3+ different ways

Fixes and improvements

  • Fixed completion of quests if completed in reverse order
  • Fixed camera issues when switching from melee to guns
  • Fixed a bug with inventory freezing
  • Player damage indicators now rotate when the camera is rotated
  • Fixed errors in player visibility calculations
  • Some visual fixes

What's next?

We are finishing development of female stuff and enemies, they will be available in the next update.

A system of modules and suit modifications is also currently in development.
We are also working on further development of the Science Bay, its quests and environment.

More from Lonely Space

Other announcements

All news
Community18 Sep 2026Devlog #8: New Levels, Enemies and NewsHello everyone! We are continuing to work hard to release a polished, finished game in the first half of next year! We still have a lot of work ahead, but we’ve picked up the pace and aim to finish on schedule. We will soon begin playtesting and take down the demo. Make sure to try it out while it’s still available at the link below: For those just finding the game: Lonely Space is an old-schoo…Community3 Aug 2026Big Demo Update + Lonely Space Joins Cyberpunk Fest!Hello everyone! I'm still working hard developing Lonely Space, and over the past few weeks, a big part of that work went into updating the demo. It's now live, and Lonely Space is also taking part in Steam Cyberpunk Fest, so there's no better moment to jump in. Play it, break it, and leave me your feedback; it genuinely shapes where the game goes next. For those just finding the game: Lonely S…Community13 Jul 2026Devlog #7: New levels, enemies, weapons and mechanicsIt's been quite a while since the last update. In the meantime, we've been working hard on new levels, mechanics, enemies, weapons, and gameplay improvements. We also signed with Ultimate Games, a publisher, which will allow us to focus on game development, release the game faster, and deliver higher-quality work. We aim to release the full game (not EA) in the first quarter of 2027. However, t…