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Enemies and AI
- New enemy: Infected station staff with a pistol
- Infected staff foes now can dodge melee attacks
- Infected staff foes now can evade headshot when they see the player aiming for their head
- You can break enemy weapons by shooting it
- Enemies with melee weapons no longer stand near the tunnels where the player is hiding, allowing themselves to be beaten
- New enemy: Mutaed lab rat
- One rat never attacks, it seeks help and run away from the player
- Rats swarm logic, they attacks the player as a group
- Improved hearing of enemies up close, reduced when away from the noise source

Suit management
- New item: Data disk with software for the suit
- Foe life analyzer soft rework: you need to analyze each new enemy to reveal its life indicator
- New soft: player visibility and noise analyzer. Shows how visible the player is to enemies at any moment and indicates the level of produced noise
- New soft: Foe resistances analyzer. Analyzes enemies' resistance to each type of damage
- Now you can improve the player's inventory size from 70 to 112 cells

Environment
- Added light switches for most rooms
- Replaced door unlock buttons
- Switches and door buttons can be pressed using shots and throwing objects
- Broken wiring causing electrical damage
- Added plant pots in recreation areas
- Added an elevator at the end of the demo
- Added a security room at the end of the demo, which can be reached in 3+ different ways

Fixes and improvements
- Fixed completion of quests if completed in reverse order
- Fixed camera issues when switching from melee to guns
- Fixed a bug with inventory freezing
- Player damage indicators now rotate when the camera is rotated
- Fixed errors in player visibility calculations
- Some visual fixes
What's next?
We are finishing development of female stuff and enemies, they will be available in the next update.

A system of modules and suit modifications is also currently in development.
We are also working on further development of the Science Bay, its quests and environment.