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Hard Love - Darkest DesireNewsUpdate Alpha 020
Major update

Update Alpha 020

Hard Love - Darkest Desire · published 19 Apr 2024, 16:31 UTC

All newsPlayers around this dateRead on Steam

In-game changes:

  • All game code has been completely changed and optimized.
  • The errors that have been reported during all this time have been corrected.
  • Character bust sizes have been adjusted to match their height.
  • Special outfits and hairstyles for Nova have been added. (Patreons only)
  • Aby, Amy, Margott, Venus and Huntress busts have been added. Additionally, other character busts have been improved.

  • Busts in combat sequences have been changed.
  • Day 4 has been added in-game.
  • A new section has been added to the Grove map.
  • All enemies have been visually removed from the maps. Now its appearance is every certain number of steps. (Only enemies that are important or necessary to complete quests have been left visible.)
  • Hairstyle variations in sequences have been temporarily removed. These will be available with new hairstyles and skins later in development.
  • Rewards for Patreons in-game have been changed.
  • “Event Gallery” has been added with all the languages currently available in the game.
  • “Dream of Drops” have been added to Venus' shop.
  • A new type of currency called Platinum has been added to spend in the Venus shop.
  • The save data images in the game at the moment don’t work very well.


Well, I think it is a very good summary of what has been done in general terms. An apology to everyone for this delay in the game, but I think I have had to experience what hell is like in game development. When programming the 4th day in the game, I realized how bad programming I had done in the game due to my zero knowledge from when I started.
So, if I wanted to add faster updates, I had to correct it before I went further and made it more complicated to correct it. So, I had to redo all the codes which took a lot of time. But it is already corrected and ready for the new thing to come.

Now my way of working will change completely. Since there are 4 playable days in the game, I will not advance any further. What I'm doing is adding the side quests, enemies and missing sequences between days. Since due to lack of time I omitted many of them and now I will integrate them. If I did it right, there will be no problems integrating them month after month.
I think I was too optimistic in believing I would finish a game in 5 years.
But I think that since its first version the game has evolved and improved. What memories.
I also didn't imagine that I would be able to draw 20 sequences for the game.
The road is long, but I will not give up offering a quality story and game. I hope it ain’t too much text.

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Community13 Sep 2026PLAYTESTAs always, thank you for your patience and support. I had intended to release the PLAYTEST during this summer, but it simply wasn't possible. In this version of the game, I want you to be able to test all the new systems and mechanics that will be included in beta version 0.5. (Note: Many events have been removed to streamline the testing process, as this test focuses only on mechanics.) I hope…Community7 Aug 2026News #4"The Mine" is the map that will replace "The Cave" and serve as the main HUD for the other stages. Although the cave is still mentioned in a lot of the dialogue, I wasn't able to edit those lines anymore. The new dynamic lighting system has been added, which improves immersion and looks awesome. For now, this new area will also feature 5 secret sections with upgrades and secrets for the charact…Community6 Jun 2026News #3Thanks to all my Patreons for everything. Without your support and patience, this project could not continue. From the bottom of my heart, thank you very much. Now this will be the main map that will serve as a hub linking all the events and other scenarios. As I mentioned at the beginning, I wanted to make an open-world game with a Futanari and Trap theme, but my skills at the start, as you kn…