Thanks to all my Patreons for everything. Without your support and patience, this project could not continue. From the bottom of my heart, thank you very much.
Now this will be the main map that will serve as a hub linking all the events and other scenarios. As I mentioned at the beginning, I wanted to make an open-world game with a Futanari and Trap theme, but my skills at the start, as you know, weren’t very good. Now I’ve already become a master in this program and, as you can see, I can create much more complex things. It’s an exaggeration to say I’ll make a Skyrim, but I will create the first map with content on the level of “Tainted Grail: The Fall of Avalon.”
Having already finished the heaviest and most exhausting parts — such as mapping, combat, and programming — over the next few months I’ll focus on creating all the new art, events, and the new futanari monsters for the game. Also, throughout this month, I’ll be releasing a preview featuring only the first day of the game, so you can test the new systems and give me your feedback.
✦ Pub & Guild. ✦ Combat School.✦ School of Magic.✦ Queen's Castle.✦ Nora's Clinic.✦ Amber's House.
✦ Mini Park.
✦ Fashion House.
✦ Market and Windmill.
✦ Maya's House.
✦ La'Dia House - Margott's House - Cave.
✦ Trina's Workshop.
✦ Ancient Ruins (First Castle).(Note: There are still areas on the map that will be created and will be completely new, but for the moment only those that are currently occupied will be available.)